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Space Arcade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #589 | 3.829 | 3.829 |
Fun | #618 | 3.471 | 3.471 |
Overall | #700 | 3.500 | 3.500 |
Originality | #1092 | 3.500 | 3.500 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
One game you control the enemies the other your controls switch
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Two games for the price of one! Both were super great concepts!
This game makes me go YES!
Great work! I rated it and enjoyed playing it. Would you mind rating mine?
Thank you and yeah I will
A nice, clean, and pretty polished entry.
The music's probably one of my favourite parts, really sets a nice tone for the game and pairs nicely with the art's aesthetic. The ship designs were especially fun.
Control Swap was neat, but there were a couple small QoL tweaks that I think could have made it great. I'd have appreciated a bit more feedback that controls were about to change, and maybe an indication of what they had changed to: I often found myself watching the bar tick down to the next swap, instead of focusing on what I was trying to do in the game. Having to guess at what your new controls are probably contributes to this, but the swaps also felt a little too frequent for my liking (at least early on?). I found myself often spending so long figuring out what button did what, that the controls were already changing again, without any time to adapt.
Space Control was my favourite of the two games: trying and retrying to see "what happens if I try and do this?", and always having it do what I'd hoped it would was a great feeling of discovery, which can be hard to pull off in a jam game.
Thanks on the feedback! Really really really appreciated!!!
I love the idea, it's original and well executed
This is a super great entry; the gameplay of both modes are fairly intuitive and easy to pick up. I'm always a big fan of good pixel art, and everything felt smooth and polished. Definitely a 5-star entry!
Minor nitpick: in Control Swap, it might have been nice to get some sort of visual indication of what the controls have switched to each time. Even with that it would still take effort to get used to each swap so I don't think it would make the gameplay feel any less "out of control".
Thanks on the feedback! In the original version, there was an indicator in the lower right hand corner, but in playtesting we found that players look at it too long, and end up dying because they were looking at the indicator. We couldn't think of another way to indicate the control change in time, so we ended up submitting it without that!
Beautiful game, simple, nice work!
Thank you, yeah our goal was something simple yet fun that makes you want to do better the next time
The first shot took me by surprise, but it was a satisfying moment when I hit a ship with his own bullet the next time. The amount of options that emerge from being able to move anything is very interesting, and I could see that scaling very well with more content. The presentation was excellent.
Also, wow, 23 seconds before the deadline...
Thanks! Also yeah, we had a major Unity bug, and we had to revert the whole project to an earlier version, that's why some UI animations are missing and stuff, and barerly managed to even submit it!
This game is adorable. Dragging the ships out of the way is a super neat idea!
Thank you!!!
Simple but fun - suffers from the same porblem as my own game in that difficulty curve is kinda flat.
Yeah, if you manage to get to the score of around 1000 that's when the game gets really difficult, but I don't think anybody is gonna be playing for that long haha!
Very simple but fun! I feel like I would like if the difficulty ramped up a bit quicker, maybe add one or more enemy, but what was there was pretty polished!
Yes, the difficulty is does definitely ramp up a bit slow. It's dependent on the current score, so every time you get 100 score points, the enemies start spawning faster, and I didn't realize how slow it was until other people played it!
It's a fun game.
Main menu not working very well on full screne, some text overlap other text.
Hmm, care to provide a screenshot? We tested it on multiple resolutions including: 16:9 4:3 16:10 5:3 and some others?
I played on 21:9 .
Oh that's quite a strange resolution haha! I don't really know how we can make it work with that? The base resolution for the game is set to 16:9, so I have no clue how we can make it work on absurd resolutions like that. Maybe make the buttons scale down the wider the screen is?
Cool idea! The gameplay is fun and very addicting! very impressive :D
Love the space-arcade vibe, changing the controls frequently really made me feel like I was losing control; stressful but fun! :)
I like how eventually you definitely will panic and just run headfirst into an enemy, great game!
Great execution, and really captured the feel of being out of control! I really enjoyed the one where the controls kept changing as you are trying to pick up the fuel.
Thanks for the feedback!
Well, you made not one, but two games! I like the one about dragging the ships around!
Thanks!
Great job! I like your concept/interpretation of the theme and your execution was excellent!
Its fun dragging the ships around! Best of luck in the GMTK game jam!
What do you think about the other game?
Its difficult figuring out how the controls change constantly, but its part of the fun.
Thank you for the review!
Np, I really like your game.
Best game of the jam 10/10