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A jam submission

Dethrone The Skeleton KingView game page

Are you the one who till take control?
Submitted by Linnet5 — 12 minutes, 41 seconds before the deadline
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Dethrone The Skeleton King's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4923.9063.906
Overall#11353.2813.281
Fun#11733.1563.156
Originality#24332.9382.938

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme is interwoven into the story. The secret to beating the game is also related to the theme.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

This is a really fun entry! The world set up is really impressive. The first few times I played, I was distracted by how nice the background looked. Great work!

Submitted(+1)

Neat idea and execution! The game description left me suspicious that some Psycho Mantis meta-gameplay would be involved (especially after I'd realized it was a popular decision for many jammers to incorporate some kind of play on literal gameplay controls), and I wasn't disappointed!

Solid entry with a neat twist. I liked it!

Developer

Glad to hear you liked it! I was definitely inspired by Metal Gear Solid boss design when coming up with the concept of the game :). 

Thanks for playing!

(+1)

Man great fun! Thank u for the game :)

Submitted(+1)

A great looking game, though the player didn't really mesh as well with the rest of it. Loved the 3D effect and the lighting. Classic gameplay. Ran great on my machine.

(+1)

That was a neat one! Aside from the controls I feel it =D Reminds me of ye olde Ys games, both in sound and feel (especially music, though it did have a slight Keiichi Okabe feel). If you would ever make it a full game I'd play it (if you fix the input lag). It was a bit tricky to get how to beat it, took me about 30 tries before I started to figure it out (I got the hint too late though). Overall it felt like I was playing Salt and Sanctuary in the late 80's.

Also, at this rate I hope more people find you to make VGM. Thought I'd get tired of a single track but you really made it work with keeping it varying, even though there were a lack of Evil Bagpipes.

Developer(+1)

Thank you for your kind words and nice to see you here trying out my game :)!

There is no noticable input lag on my PC and the controls feel instant to me. Are you on a gaming system? What browser are you on? It might be WebGL being wonky as I don't have much experience on performance optimization when building for web. 

(+1)

You're welcome, always glad to see you being creative ;)

I'm on my regular Chrome browser, so that might have been the issue? I'll try download it and see if it's the same.

Developer(+1)

I managed to reproduce the issue of poor performance. If you have a gaming system but don't have hardware acceleration enabled in your browser you might encounter stuttering and input lag. This seems to be an issue related to the heavy post processing effects and the use of 3D graphics.

Normally I would point to downloading the desktop version to work around this but sadly I messed up the upload of that so the file might not work and since the game jam is currently in its rating process I am not allowed to replace it.

After the jam is over I will update the itch page with a working desktop version that should work on more devices. Sorry for the inconvenience.

(+1)

You speak words me no can understand. My Toshiba laptop from 2013 with a stuttering Chrome is best gaming system ever!
Jokes aside, I've played it now as is and if the controls were on point I'd be more than glad to play more, so I'll wait until I can get the download to run and then try it out again. I'm on my way to rate it (need to rate 20 more games first... *sigh*).

Expecting more awesomeness from you, bud =)

Submitted(+1)

Very cool game!! It took me a while to figure out the secret mechanic, but it was rewarding in the end!!

Developer(+1)

Thank you! I'm glad to hear that :)

Submitted(+1)

I spent about 10 minutes trying to figure out what I need to do to defeat this boss, but I couldn't figure it out. He does say you are a MOUSE, and that's how I found out you can use the Right Mouse Button to attack, but that didn't seem to do anything, so I gave up.

Developer

understandable. If I make a post jam version of the game it will have improved hints as I realized I was very vague...

but you were definitely on the right track :)

(+1)

Nice music and graphics. But it turns low FPS and hard latency on my computer :s... And I have good stuff so I don't understand why...

Developer

that's odd cause it runs perfectly for me.

 i would recommend you downloading the exe and trying that but apparently I messed up the upload. I will fix this after the gamejam is over as I can't reupload now. sorry for the issues!

Developer

hi i have managed to reproduce the issue on my PC by disabling hardware acceleration in my google chrome browser. 

If you want to try the game again, can you check so that enable hardware acceleration is enabled in your browser settings? That might be the issue. If it's not then sorry I don't know what could cause it :(

Submitted(+1)

Love the presentation, the game looks gorgeous! It would be nice if the boss switches up more in his behavior. More lives would be great too! Couldn't defeat the boss, but I enjoyed it!

Submitted

Love the presentation, the game looks gorgeous! It would be nice if the boss switches up more in his behavior. More lives would be great too! Couldn't defeat the boss, but I enjoyed it!

Submitted(+1)

Really nice, especially the "twist" that I didn't expect x)
It's a shame that the boss fight is always the same, but with a proper fight, it would be a great entry!
And the presentation is great too :)

----
game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

Developer

If I had more time I would definitely give boss some more moves. It gets a little samey I agree. Maybe something I can look into for a post jam update.

Thanks for your feedback!

Submitted(+2)

nice game but an helth bar whould be nice

Developer(+1)

thanks for the feedback! 

I considered using a healthbar but decided to go for the Metroid / Castlevania approach of keeping the enemy health hidden. Perhaps his healing magic would be more obvious if you could see his health go up though...

It's definitely something I will consider for the post-jam version :)!