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julien-vernay

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A member registered Jul 16, 2017 · View creator page →

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Fun mechanic, made me want for more levels :D Nice touch to have given a small emotion to each block, this makes the overall game style more appealing.

The art (visual and music) is lovely! Gameplay-wise, it is difficult to understand what will happen on collisions (how will they affect the size notably)

While the idea is nice, the cutting mechanic was frustrating, felt buggy sometimes. Also, giving the total sausage/cheese to customer makes them happy, which even if it is meaningful, removes the challenge.

Les graphismes sont super propres ! On s'est bien amusé dessus :D

Le jeu est sympa et bien présenté, parfois on rentre dans une pièce et on tombe sur le reaper donc ça aurait été bien de pouvoir visualiser dans quelle direction il est, mais ça a un bon potentiel ! Ça me rappelle un peu la vague des RPG-horreur

On a essayé, c'est pas mal même si on a eu des "soft-locks" (cf ci-dessous)
Sinon l'idée est bonne !

On a essayé, effectivement les contrôles sont assez chaotiques, par contre les graphismes sont super bien faits !

650k et 400k pour nous ! Un peu de temps pour prendre en main le perso quand même ^^ Le jeu est bien poli ça rend très bien !

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Le jeu donne envie mais on n'a pas réussi à le faire fonctionner :/ mon ami faisait tourner le jeu et j'essayais de me connecter, on voyait la connexion apparaître dans la console du webserver, mais impossible d'interagir avec les 3 boutons proposés (light on, off et audio), et le jeu dit "connexion perdue" après quelques secondes... Dommage ! :/

Le jeu fonctionne bien :O, mais après une grosse vague de zombie, il n'y avait plus d'ennemis qui arrivaient, je n'ai pas pu voir les trolls comme sur le screen :(

On plussoie le commentaire de quentin :( le jeu a l'air sympa mais en local (avec manettes de Xbox360 et Wii U Pro Controller) on arrivait pas à bouger la lampe :/

C'était bien immersif ! À un moment on s'était barricadé dans la chambre (sans faire exprès), heureusement le monstre est venu nous ouvrir :P

Bon gameplay, dommage parfois de devoir lancer les potions de TP en dehors de l'écran. La cinématique de fin m'a bien fait sourire ! Et le jeu est super fluide

I liked the narrative. A bit buggy but this game made a good impression on me! :)

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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

Really nice, especially the "twist" that I didn't expect x)
It's a shame that the boss fight is always the same, but with a proper fight, it would be a great entry!
And the presentation is great too :)

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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

I liked the presentation! Gameplay-wise, I found it repetitive and less motivating when humans are rarer. Would be nice to have a map to at least see how big is the planet, and maybe see where are the humans left?

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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

Would be nice that the bus sprite is oriented depending on the movement.
There are no incentive to continue the game because the lasers seem/are random :/

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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

Great idea to link market to "out of control"! The game is quickly repetitive. 

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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

It is only at lvl 3 that I understood that when you are blocked, you regain control, on the first 2 levels, I just thought of the game as a runner.
Maybe would be better with less time, so that we can have a good idea of what we'll have to do next.


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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

I liked the narrative. The game is easy when you go in loops.
I was at 5fps between 20s and 5s, not sure if it was intended or not x)

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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

Liked the "exploration" feeling of discovering where the batteries are.
Happy surprise when I discovered batteries are not lost after "death" :)

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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

Fun idea and well presented! for ergonomy, maybe it would have been better to select phobias using keyboard instead of drag and drop, because picking the phobia with the mouse gives us less time to think and react to what is happening.

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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

20 times is too much, like others, I found it too difficult...

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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

I really liked the idea of mapping arbitrary keys to arbitrary sceneries!
And IMO the visuals are lovely :)

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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589

I like it a lot. first I was thinking the game talks to me but then I realize that the game talks to the player I'm controlling so for me it's a great point. As pointed by Moon Light Games, the mechanic is lacking of a real twist which will link perfectly the gameplay and the narration. But othewise it is a really interesting way to revisit the genre of visual novel. I have to admit that I  try a lot of "paths" in order to see how deep your writing will be. Of course because it is a game jam game, it is not so mature but the fact that you're talking to a psychologist surprised me.

Good job, and I'm interested by an eventual derived game from this prototype.