Not bad! It would have been nice to be able to at the least 're-aim' a resource before it arrives somewhere but considering the time taken great work!
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Another Disaster M'Lord!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #172 | 4.250 | 4.250 |
Overall | #592 | 3.563 | 3.563 |
Originality | #653 | 3.729 | 3.729 |
Fun | #1391 | 3.063 | 3.063 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This kingdom management strategy game sees uncontrolled disasters spring up across the realm.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
I had loads of fun playing this, especially sending people to go and do things that they wouldn't usually be sent to do. The art was just beautiful too, the portals and cards and map. A really enjoyable experience all round. Would love to see more of this.
I'm really impressed with the quality of this game, it was really fun to play 5/5!
It also has a lot of potential if you decide to make it into a full game, it has a similar vibe to "Reigns".
Loved this, from the simple concept to the presentation full of charm and wit, to how it could all go wrong at the drop of a hat. Made it to the 100 days but was definitely losing control at that point! Only thing I'd say is the treasury felt like it took so long to move anywhere that I just never bothered utilising it. But bar that, this was amazing! <3
Really impressive work in terms of scope. The game is fun overall and relatively easy to understand considering the amount of reading.
This one has the potential of becoming a full title. Great game!!!
This game is just pure fun. More mechanics could make this a really high quality fantasy kingdom simulator.
I Really loved the art style and the game feels like what I used to play when i was a kid, hit me right in the nostalgia feels
Interesting Concept! You used the out of control theme in your story and as a response. I like it.
Well It's straight forward game... X happens so you send X, Y happens so you send Y... and you can't even miss it because the solution is super obvious... True, the only thing that can limit you is the traveling mechanic (wich btw is a little bit annoying), but i take thas as a sway to experimentation... Overall good game!!! 👍
A lot of fun, the presentation is very original and made me feel excited to start and to save lives. I must add though it came with a few problems, such as overlapping text and music not repeating. However, these are just minor issues and this game has a lot of potential.
A fun, original concept. Lovely art style. Dialog had a running theme and a cheeky style that worked with the tongue in cheek tone.
There was a strength in the writing that I felt that this could have become a play-by-choice disaster management game where unique disasters give you 3 options from which you choose, rather than using development time on travel times and managing resources.
Playing this felt like an excellent play-test for something that should become a larger concept. The starter of a gaming main course to come, perhaps?
Some points to learn from:
- There's no skill expression possible. You take a guess at whether a resource will solve a problem, learn the answer and from there it becomes a memory puzzle. Fun for a single play-through.
- The travel system means that some problems are arbitrarily completely unsolvable due to resources never being able to reach it. Losing by interacting wrong is fine, losing because you aren't able to interact feels like you probably didn't intend that to be a thing.
- The core gameplay of making it to '100' days without the Kingdom collapsing conflicted with the narrative. I suspect some people will have rushed to get through as many days, without reading the rich text provided.
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