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Overpopulated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2102 | 3.063 | 3.063 |
Presentation | #2594 | 2.793 | 2.793 |
Overall | #3244 | 2.477 | 2.477 |
Fun | #4101 | 2.045 | 2.045 |
Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to handle chaotic amounts of people and react fast
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This game is described as an overpopulation, when really it’s an underpopulation…
Oh wow, this is haaaaard !
I like that you used your game to send political statements about the current state of immigration. Throughout the game I was in need of more citizens to fulfil every job. This shows that we need to allow more immigrants for society to prosper!
Awesome job 😇
A bit difficult to understand, but 'overpopulation' was a very interesting and original approach to take :)
Very cool idea but I did not get the mechanics. Do i need to match the number of people needed for the profession with the number there currently is? Do i need to also keep the number of immigrants low? Why I lose if the number of immigrants are 0 but I still need more workers in certain professions and how to get new immigrants?.. Rated the game high for the originality, but it requires a lot of balancing and tutorials of some sort. Also the text on the left is out of context since I have no time to read it - always need to keep looking at the numbers
Quite unbalanced. There was already not enough people after unlocking thinkers, then I had a revolution right after unlocking entertainers due to still not having enough people even on x10 speed. The resulting mechanics contradict the title.
Also the increase in dissatisfaction when a batch of people come in is around x3 larger than the decrease from appointing them to work. =/
its a good ides, it needs to be balanced
It was quite hard, I'm not entirely sure if I balanced my playthrough, I had a revolution around the time when entertainers were unlocked. If there is balancing, that could do with a bit more player feedback.
Really good idea, my only qualm is that its a little hard to tell what balances what exactly. Fits really nicely with the theme!
cool art. you could have added some music to the button presses
Feels like a combination between old school flash clicker games and a management sim. I love the way it's constantly hurtling revolution-ward, there's a bleak sense of comedy with how no matter how good you think you are at assigning work you can't quite keep up... fits the theme great!
I like the art style, it really feels like one of those older flash games. I always loved playing those.
Really conveys that "Out of Control" feeling, and I think it reflects how it actually goes when people try to organize large endeavors! Not sure how to win though!
I like that it was a clicker game that I could lose, but I didn't understand how to not lose. Would love to see more
Yikes, didn't expect a game like this to be so difficult! I could probably get it down with practice, but for now I'm gonna save my sanity ^^ Good stuff!
had a good bit of fun with this! absolutely felt out of control. i do think there's a fine line between "out of control" and "hard to control". i know the theme is out of control, but gameplay-wise it might be better to make it a tad more manageable. had a fun time though!
I like how the menu screen functions as a game-over screen as well. A fun spin on the idle-clicker genre.
Nice concept, I think the gameplay was lacking a little, I didn't grasp what were the outcomes of my actions, but I liked the overall presentation, the text was a bit too slow and clicking on it made it hard to read as the change was a little drastic. Congrats on the submission!
Very epic! Art was good. The texts was a little slow
I'd really appreciate if you could give me some feedback on my game
I don't know if it was just the build, but the text was really slow, The text saying I could now assign farmers came up when I was already a few minutes into the game. I was spamming the farmer button as fast as I could! But I had too many jobs and not enough people, revolution was inevitable. Thanks for the submission!
I'd really appreciate if you could give me some feedback on my game
https://itch.io/jam/gmtk-2020/rate/699273