Thank you so much for the feedback! We wanted to add a tutorial, but just ran out of time. We do plan on working on the game further and re-working a lot of things to fit our wants for the future of the gameplay better, so I hope you get a chance to play it again with a re-worked version! <3
DumpsterCuddles
Creator of
Recent community posts
Thank you so much for the wonderful feedback! We really wanted to put in a small tutorial section to help with the abilities and general controls (People seem to be struggling with the wall jump) but we just ran out of time. :( I would love for you to give it a go again after we update the version once the jam is over! <3
We defiantly need to put in a tutorial in the future, we just ran out of time to add it by the end of the second day. ^^; Thank you so much for the feedback! It was all of our first time making a game so we really take any feedback we get and add it to the list of things to improve. That is the first time we are hearing of that bug though! I will pass it on to the coders so they know! Again thank you!
Seriously though! I have been having so much fun playing all of the games that it is hard to choose what to play at this point. I really do hope you guys decide to make more levels, I think a coop could be really cute and fun too! You guys defiantly have something really sweet and fun going here. <3
We are a team of 6 recent graduates and 1 still in his program. <3 Honestly we are all just as shocked as everyone else at how well we did, because this is our first jam as well as our first time working together as a team! We defiantly need to add a tutorial and plan to in future versions, some of the controls can be a little difficult to figure out without one! Like for example wall jumps, it's all about timing and not pressing the direction you want to jump. We found that everyone seems to press the direction they want to jump (Naturally, I did too at first) which actually hinders the player. ^^; Thank you so much for the feedback! We honestly take everything we are told and write it down as something to fix, and I am so looking forward to working on it more! I wish you the best of luck too!
We defiantly wanted to add a tutorial, but ran out of time. xD; I can easily say that we were very ambitious which lead us to either run out of time or totally forget some key aspects, but now that we have officially done our first Game Jam hopefully we can do better in the next one! Thank you so much for the feedback! I think a way to retrieve the soul is a fabulous idea and I will pass that along to the coders. <3 As one of the artists it warms my heart to see that you loved the art, and I hope that you stay tuned to see what we bring in the future!
Thanks for the feedback! We defiantly wanted to add some tutorial but ran out of time xD; Also you don't need to hold in a direction when jumping, it's all about timing! We have run into a lot of people struggling with it which is totally understandable because it's a little weird to get used to. Especially since you have to hold the direction on the initial jump it has caused a lot of confusion. ^^; We hope to do a full tutorial in a future version though.
Really really fun game, and I loved all of the different weapons that I was able to use! Though I would make it a little easier to die, there was a point that I realized that my health hardly went down and I was actively trying to die and it wouldn't let me. xD very fun concept though and a nice twist on a top down!
Yeah, we ran out of time to do a tutorial sadly. xD; Thank you so much for the feedback though! and by walls you can jump and climb on do you mean the wall jump portions? because all walls can technically be jumped off, though I do agree that it would be smart for us to add something to indicate where you are intended to jump off the walls.
This is such a cute idea! The jumping from rock to rock was a little frustrating because of the little jump down making it so you couldn't jump, but other then that it is very easy to play and gives you a sense of urgency! I love the idea that you can't be one of the little dudes for too long, almost like they themselves are the fuel.
This reminds me of that old potion seller meme xD "My potions are too strong for you traveler!" It is a super cute idea and I had fun just mixing things together and seeing what I could make. I just wish that if I hovered over the ingredients it would tell me what they did without me having to pick them up, thankfully there was the extra bowl! It would be really fun to see a little alchemist game made with this mechanic!