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DumpsterCuddles

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A member registered Jun 13, 2021

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Recent community posts

Thank you so much for the feedback! We wanted to add a tutorial,  but just ran out of time.  We do plan on working on the game further and re-working a lot of things to fit our wants for the future of the gameplay better,  so I hope you get a chance to play it again with a re-worked version! <3 

Thank you so much! <3 The whole team fell in love with the project from the moment we started and are delighted to see so many people loved it!

Oh no! Sorry to hear that! Unfortunately we only had time to make a Windows version, though there is a gameplay video if you would still like to see it. <3 Hopefully you can play one of the newer versions in the near future!

Thank you so much! We a very excited to see where we can take everything to create a full version <3

oh really!? I guess I collected too many too fast to see it xD; I was just excited because of how cute it was <3 

Totally understandable,  we had the same thing happen in our game xD;

I love the little character sprite! She is too cute and the way her hair lifts up behind her when she moves adds to that factor. <3 I love me a good platformer,  and this feels really well done.  

Thank you so much for the wonderful feedback! We really wanted to put in a small tutorial section to help with the abilities and general controls (People seem to be struggling with the wall jump) but we just ran out of time. :( I would love for you to give it a go again after we update the version once the jam is over! <3 

Totally understandable,  48 hours is not a lot of time when trying to get everything done!

Reminds me of doom in the play style,  and ended up being pretty fun once I figured out the controls and what to do! I think it would be good if you added a prompt in game so players know what button to press to pick up their friend.  

Yeah we defiantly want to optimize,  it was our first game jam/game at all.  xD; Im happy you enjoyed it though! We plan on updating with a more playable version in the near future so hopefully you'll come back and play again once we update it after the jam. <3 

:0 I think that would be a great idea too! And of course! <3

This is such a cute and well executed idea! Me and my tiny hands struggled a bit,  but that didn't stop it from still being fun!

Kitty! <3 I love it! this is such a cute and refreshing twist for this jam.

I love the idea of this! It took a second to see the difference in some of the bushes and rocks though,  which led to me being a tad confused for a second there. xD I would make the color value's difference a little more dramatic on those.  Other then that is was a really fun little puzzle! 

We defiantly need to put in a tutorial in the future,  we just ran out of time to add it by the end of the second day. ^^;  Thank you so much for the feedback! It was all of our first time making a game so we really take any feedback we get and add it to the list of things to improve.  That is the first time we are hearing of that bug though! I will pass it on to the coders so they know! Again thank you!

xD understandable,  we noticed some of the collision issues after the time limit was up.  Im glad you were able to get free though!  Thank you for playing!

It was easily passable with a bit of patience,  and didn't really cause too much harm! The gameplay itself was still very fun and the little character was loveable <3

xD totally understandable! At least you had a tutorial! I know my team ran out of time to add one lol

xDDD I love it! It is still really fun and impressively smooth for just 48 hours! <3

Hey we only had 48 hours,  it feels like most of us ran out of time to make a tutorial xD I don't mind clicking around a bit to figure things out for a jam!

Thank you! <3 

That is crazy! It is amazing how well the Jam communities are able to come together and work with people they never knew before to create things that are as cute and loveable as this.  <3 I love it!

Seriously though! I have been having so much fun playing all of the games that it is hard to choose what to play at this point.  I really do hope you guys decide to make more levels,  I think a coop could be really cute and fun too! You guys defiantly have something really sweet and fun going here. <3

We are a team of 6 recent graduates and 1 still in his program. <3 Honestly we are all just as shocked as everyone else at how well we did, because this is our first jam as well as our first time working together as a team! We defiantly need to add a tutorial and plan to in future versions,  some of the controls can be a little difficult to figure out without one! Like for example wall jumps,  it's all about timing and not pressing the direction you want to jump.  We found that everyone seems to press the direction they want to jump (Naturally,  I did too at first) which actually hinders the player. ^^; Thank you so much for the feedback! We honestly take everything we are told and write it down as something to fix,  and I am so looking forward to working on it more! I wish you the best of luck too! 

We defiantly wanted to add a tutorial,  but ran out of time. xD; I can easily say that we were very ambitious which lead us to either run out of time or totally forget some key aspects,  but now that we have officially done our first Game Jam hopefully we can do better in the next one! Thank you so much for the feedback! I think a way to retrieve the soul is a fabulous idea and I will pass that along to the coders.  <3 As one of the artists it warms my heart to see that you loved the art, and I hope that you stay tuned to see what we bring in the future!

Thanks for the feedback! We defiantly wanted to add some tutorial but ran out of time xD; Also you don't need to hold in a direction when jumping, it's all about timing! We have run into a lot of people struggling with it which is totally understandable because it's a little weird to get used to.  Especially since you have to hold the direction on the initial jump it has caused a lot of confusion. ^^; We hope to do a full tutorial in a future version though. 

Thank you so much! I am so happy you liked it! <3

This is such a cool game! it took me a bit to realize that I had to keep holding space,  but once I did I had so much fun with it! You guys did a great job with the color pallet and the music really gives that space vibe.  good work!

The music fits the game perfectly, and gives a real sense of urgency while playing! it is such a cool concept and fits the linked together prompt perfectly!

Really really fun game, and I loved all of the different weapons that I was able to use! Though I would make it a little easier to die,  there was a point that I realized that my health hardly went down and I was actively trying to die and it wouldn't let me. xD very fun concept though and a nice twist on a top down! 

Yeah,  we ran out of time to do a tutorial sadly. xD; Thank you so much for the feedback though! and by walls you can jump and climb on do you mean the wall jump portions? because all walls can technically be jumped off,  though I do agree that it would be smart for us to add something to indicate where you are intended to jump off the walls.  

Understandable xD

This is such a cute idea! The jumping from rock to rock was a little frustrating because of the little jump down making it so you couldn't jump,  but other then that it is very easy to play and gives you a sense of urgency! I love the idea that you can't be one of the little dudes for too long,  almost like they themselves are the fuel.

Understandable,  a lot of people seem to be having a hard time with the wall jumps.  If you don't press and hold in a direction and just press the jump button it works perfectly but it isn't the first thing players think of xD; Thank you so much for the feedback! I will pass it on to the coders. <3

I was super confused at first but once I figured it out I was astonished! this is such a cool idea! You can't live with it but you can't live without it kind of concept,  I would LOVE to see more of this game in the future!

I defiantly will! 

Super cute idea, I found flinging the penguin a lot of fun. the attack animation was very cute!

It was a lot of trial and error but after I got the hang of it it was fun! I always love a little knight game!

This reminds me of that old potion seller meme xD "My potions are too strong for you traveler!" It is a super cute idea and I had fun just mixing things together and seeing what I could make.  I just wish that if I hovered over the ingredients it would tell me what they did without me having to pick them up,  thankfully there was the extra bowl! It would be really fun to see a little alchemist game made with this mechanic!