Lovely game! I think I would have enjoyed it a lot more if joining the pieces together gave more satisfying "feedback." Some kind of "click" to drive home that you did it right, rather than wins and fails both looking essentially the same. :)
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Puzzle Matcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #592 | 3.775 | 3.775 |
Overall | #1009 | 3.442 | 3.442 |
Fun | #1183 | 3.225 | 3.225 |
Presentation | #1416 | 3.325 | 3.325 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join jigsaw puzzle pieces together!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I'ma be fully honest. My first play through, I really wasn't a fan of this game, aside from the graphics (which are amazing and perfect for this games style!!) I was so confused as to why there was no visual/audio indicator of when the pieces snap together, and seeing the score consist of a bunch of red circles and only a few green ones made me think I was getting them all wrong and didn't understand why the game wouldn't let me try the same piece again after messing up.
But then I scrolled through the comments and noticed you guys mention you were specifically were going for a chaotic feel! I gave the game another try and then it all clicked! (no pun intended).
You guys really did nail that chaos element!! and once the player gets that in mind, it becomes so much fun to play! I really like the strategy behind when to pick orange piece, blue pieces and all those different effects. And MAN it's hard. But the kind of hard that makes you think "oh come on! I can do this!" and try again and again!
The only thing I'd suggest is adding sound design. It's a little alienating to play the game in silence... but sound design could actually help take bring the chaos element to a whole new level! Perhaps subtle background music can get faster and faster as the time runs down! The correct snap sound could be a satisfying click but the incorrect snap sound could be something that gets more and more obnoxious the more mistakes are made! All that can help induce PANIC! :P
Oh and it might be worth considering changing one of the piece colors near the beginning. Perhaps the default green? That way the first level may not cause confusion with that red/green thing till the player sees the first X. Unless that was intentional to further create chaos, in which case, carry on!! :) :)
Well done with this game! I'm glad I gave it another shot because it was a blast!
-Sasha
Oh my, thank you so much for your comment!
Sound design is something I really wanted to add but sadly there was not really any time left to create the audio that I would have wanted. Maybe in a future update? ;-)
Yeah, I wanted to make sure that the player can concentrate on the puzzle piece's shapes in the first level without being confused by different pieces, which worked great for other players, but that might have just been the wrong way around for you :P Everybody is different!
Well whatever, we're really glad you enjoyed the game!
Nice game! Especially starting level 3 it gets very challenging and it keeps adding to diversity, had a good time playing it!
Cool concept for the theme!
Its unexpectedly hard but this presents a challenge and I like it. The enemies moving in your way (like arrows and fire) create another level so well done.
In general it feels very polished because of all the different puzzle-parts so very well done ^^
Fun game but it is really really hard haha. I like the scramble mechanic but I kind of wished that the piece would always fit and then the game would just be about timing.
Great presentation and lots of interesting mechanics. I liked that it even had a tutorial section! Super chaotic in the higher difficulties. Things were surprisingly smooth and quick and got into a really good rhythm in the later stages. Nice job! ~ Check out my entry when you get time :D
I really like the concept but I really struggle at game when you need the proper timing. Because the piece keep rotating after being launched, it was too hard to me to get it right.
Nevertheless, I had a fun time and I really like the juicy effects that makes the overall experience really enjoyable :)
Great game, I had a great time playing it. Who know a puzzle game can be so much stressful!
Great presentation and lots of interesting mechanics. I liked that it even had a tutorial section!
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