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A jam submission

CLIFFHANGERView game page

by Hold on studios
Submitted by Pigeon4, Kolos94 (@Kolos_94), phalan, Benjiiiee — 31 minutes, 39 seconds before the deadline
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CLIFFHANGER's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#3283.8283.828
Presentation#3534.0504.050
Originality#4873.8333.833
Fun#4983.6003.600

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every climber are joined together and is part of the gameplay

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+2)

Tense, I like it! Great job 😁

Submitted (1 edit) (+2)

Really want to like this game, it's a cool core mechanic, but once you lose the starting momentum to a random offscreen physics quirk, unless I'm missing something you're screwed. I really enjoyed getting into the swing but it needed something so it wasn't so random and wasn't so repetitive. I get the intention to have momentum be something hard earned but I don't think the solution was this little control.

Also, going from two to three climbers didn't change anything as far as I can tell. Again perhaps I'm missing something?

Developer

Thanks for your feedback! I don't think it's quite as random as you think. And yeah the starting momentum is really important. That's why it's better to have a "speedrun" kind of playthrough, instead of a methodical, slow approach, and reset quickly when you know you've lost too much momentum :) . You're right that 3 players didn't change much but it sets up the next level which has 4. Which changes the dynamic quite a bit. Thanks for playing and for your feedback! 

Submitted(+2)

love the art and design, music and sounds are great, fun and interesting concept, quite a bit of content, overall it's amazing, only problem is that after finishing the zqwp level it just leaves me with a black screen?


Developer (1 edit)

Yeah we kind of ran out of time at the end :P Thanks for playing!

Submitted(+2)

It is hard to not have any way to regenerate any momentum but I get why it's not possible. I feel like it's just a really nice concept, the art is very cool and the controls feels good. Well done!

Developer

Thanks so much!

(+1)

great idea but i cant play the second level for some reason 

Developer (1 edit)

Hey jimmy, thanks for playing! We are aware that some keyboards have different anti-ghosting settings than others :/ I'm very sorry about that, most people can play the game just fine, and some experienced the issue at the last level. You are the first case of ASK anti-ghosting we've heard of so far, thanks for letting us know.

Submitted(+2)

Very interesting idea! But too difficult for me. I wasn't able to get past the second level after a few minutes.

Submitted(+2)

Amazing idea for the theme! Great game :)

Submitted(+2)

This is quite a fun challenge!  It really requires picking up on the physics, and planning out how the characters can swing.

Job well done, I think this game is a great take on the theme.

Submitted(+2)

Found the bear but couldn't get past the last level, quite enjoyed the overall challenge, though it's definitely a bit frustrating to just lose part or all of your momentum to the physics going a bit wonky, I'd say adding in the ability to regain momentum would be nice, but, not really in the spirit of the game I'm sure, so perhaps just making the physics and swing a bit more consistent would take away some of the randomness that comes with physics based games. All in all though still a pretty fun challenge and I did indeed find the secret bear, well I found a bear anyway XD  Nice job!

Submitted(+2)

This game has some great art and a neat idea. Unfortunately I wasn't able to get past the level with 4 climbers because my keyboard's anti-ghosting wouldn't register holding down ASKL all at the same time. Of course this isn't the games fault but I thought I would mention it.

Developer

That's a good point! Thanks for playing!

Submitted(+2)

Wow, very good! Kinda frustrating when you get close to the goal but cant quite reach it, but since the levels are short it's really no problem. Very fun to play, great job on the game!

Viewing comments 31 to 21 of 31 · Next page · Last page