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Magnetic Rocks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #39 | 4.345 | 4.345 |
Overall | #102 | 4.080 | 4.080 |
Fun | #189 | 3.897 | 3.897 |
Presentation | #391 | 4.000 | 4.000 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join and dicsonnect magnetic rocks.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great game! I'd love to see this expanded upon with some kind of touch controls, maybe as a tablet game or something? Not that it was in scope for the jam, but it would feel really organic to push and pull these little rocks with my finger :)
Definitely! On my phone at least, if i load the game page in desktop-mode, it can run unity and use touch controls, but it's even more difficult than with the mouse ^^
Really cool game! I love the "game feel" here, well done!
Thanks!
Intresting and orignial concept. It was very easy to understand and the controls felt great.
Thank you :) I took quite some time to make the controls feel snappy and intuitive
I love this art style! Original concept! It has a bit of a Papers please vibe when scanning - it’s cool. Hoping to see this in the video :)
Also I think you left the logo from last year’s jam at the beginning ;)
Thanks! I'm a big fan of pixel art, but it can often take quite some time to get good sprites (and requires some skill^^), so I opted for a pixelate shader, and it works great.
The scanning thing was born out of neccesity - the comparison check code is very slow, so I wanted to run it only when neccesary.
About the logo: I guess these things happen when you don't sleep enough :D
great concept but early stages suffer from "watching paint dry" syndrome
solid 7/10
Thanks :) I agree about the first levels. I didnt have enough time to add more features for the rocks, only the pearls from the later levels. Would be nice to explore the possibility space, like rocks that can only move when connected/not connected, rocks that only connect under certain conditions or so. Making it all a bit more puzzle-y
Ngl you could take this concept further.
Orbits and gravity in a space setting would definitely be my cup of tea.
Wow, this is a really cool concept with great execution and art. My only complaint is that I was able to get the correct configuration in a few levels just by swinging the rocks around wildly to break them apart. Other than that, I love the art and there are some really good and challenging puzzles. Awesome job!
Thanks! Swinging rocks around is a feature not a bug ;D
this game is legitimately addicting
first perfect score of the day
Nothing better than getting people addicted to your game :D Thank you!
I found this game on the GMTK discord, really cool idea and presentation! Good job.
Thank you! Crazy someone actually saw it, considering how quickly new messages poured in. But then, there are also over a thousand people in the channel^^
Hahaha, our games have quite something in common. Really like the idea. Was fun to play! 😀
Indeed! gave your game a shot :)
This is a really cool idea, and I haven't seen it before! I love the audio choices for this game; they sound very crisp!