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A jam submission

Slime DefenderView game page

Pesky heroes are raiding the slime dungeon. We must defend our slime pots.
Submitted by cornfab (@cornfab) — 2 hours, 28 minutes before the deadline
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Slime Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14093.4073.407
Overall#14333.2493.249
Presentation#14623.2883.288
Fun#15493.0513.051

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Slimes need to join together to defeat tougher enemies, at the cost of movement speed. Joining slimes also reduces the mental burden of having to keep track of so many controls, but you'll need to split again to win levels. If people play multiplayer to reduce the mental burden, then they're technically joining together too I guess

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Nice concept idea! I liked how you split the slimes, although I thought that it would work a bit differently. For example I thought, that you could split them by pressing "a" and the right arrow key. However I really enjoyed playing the game and like your visuals a lot.

Great game!

Submitted(+1)

Great job! Fun interpretation of the theme! Very funny to be a mix of Dragon Quest style slimes and also defending against waves of Links from Legend of Zelda! Gave me great vibes! Excellent work.

Submitted(+1)

There is so much to love about this. Frantically trying to control 4 different characters at the same time or joining your slimes together to make it easier to manage is so fun. The combination of strategy and skill is so great.

Submitted(+1)

The concept is AMAZING. At first, I was like "yeah, why not, that's cute", then you threw 4 slimes in my head with as many control schemes, and I had a blast. I think that's the first time I used TFGH as a control scheme x) ! The art is cute and fits well with the gameplay, and the theme is perfectly respected. Really, really good job !

The difficulty curve was amazing, always with an "introduction level" to understand the new elements. That's GREAT level design !

I only have a few critisism, but nothing major, really :

- The controls were maybe a little bit slow. Since the slimes are so slow, you really need to play defensively  but staying near the pot (if you go too far and a soldier appears on the opposing side, it's game over since you move at nearly the same speed). Bigger slime must be slow, but small slimes could have a little speed boost =). Also, that defensive play made the whole "I have to wait for 1+ minute" a bit frustrating.

- The 16:9 ratio of the game made vertical spawn very unfair in the levels that allow them : you have less time to react to them, and it amplifies the slime speed problem.

- The music was a bit odd sometimes ^^'

- When the game told me "opposite keys to split", I naturally tried pressing "LEFT" and "D" (for exemple), like opposition directions on different control schemes. It felt more logicalthat, to separate the slimes, every slime needed to go in a different direction, but it didn't work. I had to stop to read the description to understand. Maybe I'm stupid, I don't know xD.

Urrrrrr, I don't like my review, because, I wrote more negative (but minor) things than positive, but don't get me wrong : I really enjoyed playing your game =) !

Awesome entry, keep up the good job !

Developer

Thank you for this, I really appreciate the detailed and constructive breakdown. The slow thing does seem to be the resounding feedback but you brought my attention to more things that I can work on. My friend actually said the same "left and D" thing to me and I thought that was really interesting because it honestly hadn't even occured to me until he mentioned it.

The music is probably the most afterthought part of the game haha, so something to work on there as well

Submitted

Cool game, well done :)

Submitted(+1)

I loooove this concept and was hooked upon seeing the slimes could merge to intercept stronger enemies. Please develop this further! 

Viewing comments 26 to 21 of 26 · Next page · Last page