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Slime Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1409 | 3.407 | 3.407 |
Overall | #1433 | 3.249 | 3.249 |
Presentation | #1462 | 3.288 | 3.288 |
Fun | #1549 | 3.051 | 3.051 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Slimes need to join together to defeat tougher enemies, at the cost of movement speed. Joining slimes also reduces the mental burden of having to keep track of so many controls, but you'll need to split again to win levels. If people play multiplayer to reduce the mental burden, then they're technically joining together too I guess
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
Nice game.
1, Once you join together, you can just be near the pot and wait for the enemies to come towards you.
2, It is boring to wait for more enemies to come, so maybe a side quest or something might help.
Besides those, nice game.
I would be very happy if you would play my game.
The idea for the game is very interesting and the art and sound are quite well done. My only concern is that it is very hard as a single player game, but too easy as multiplayer.
Awesome game and I really appreciated the art and music being your own :)
I agree, this would make a great local multiplayer. But maybe make the enemies come a little faster?
Other than that, well done!
Nice game! Maybe up the pace a bit
Cool mechanic, just a little slow at the start and upon getting 4 slimes it's really difficult to control them all. Otherwise great concept!
Really nice concept. Awesome idea and presentation! I like the art and the little details ~Please check mine, when you get time :D
This is a really cute game, with a clever concept, great job! The slime are just maybe too slow, but otherwise it's really fun
Props for another slime game! Fun concept, I enjoyed it. There is a bit too much waiting though. What seems like an effective strategy is to just camp near the pot with a big slime and wait for the enemies to come to you. Feels slow because of it.
Really nice concept. My suggestion is that- "There are too many controls. It would be great if you've simplified it by making use of mouse. Eg: When u hover on a slime, it starts moving with your mouse until you left click. And Join and seperate can be implemented using right click." Enjoyed playing the game, except for too many controls to remember.
Nice game! I really like the concept of the game. I think the art and sound design is very appealing, great job on the game!
Pretty fun to play as 4 slimes. Great concept! Maybe make the enemies faster so it's not too slow
Nice game! I thought it was too slow but then again I think making it faster would make it far more chaotic so its actually great.
Awesome idea and presentation! I like the art and the little details like how the slimes leave a trail behind and the cool game over slash screen :D Super neat entry to the jam! Please check out mine when you have time.
Fun idea and I like the aesthetic too! Gets pretty chaotic trying to move around 4 slime :P
I thought it was so interesting you chose to make the movement so slow, I very rarely find slow movement to be a justified design decision but it works great here! I loved the simplistic animation, and the pot break screen was a nice touch.
It's too slow for me, nice graphics though
Really fun mechanics!
Very mind-bending, fun game. Lot to keep track of, but it's introduced at a nice pace.
Cute graphics, thematically consistent. I like the faces the slimes make when you win.
Because of the additive movement, moving diagonally is faster, which adds another thing to keep track of on top of the already mentally-taxing multiple controls. Not a big deal, but once you notice it it's hard not to try to move diagonally all the time.
Hey, thanks for pointing this out, for some reason I totally forgot that this happens while coding it. I think I got super distracted by rebinding the keys that I just made a very simple movement system. Appreciate the feedback, something to watch out for in the future
Great game, graphics were very cute. The mechanic fit the theme well too.