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The Red String's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1426 | 3.316 | 3.316 |
Overall | #1995 | 3.018 | 3.018 |
Fun | #2138 | 2.789 | 2.789 |
Originality | #2502 | 2.947 | 2.947 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The players souls are joined, both are needed to complete the level and if one dies so does the other
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was a fun idea for a platformer but I found myself frequently frustrated by the controls. As others have mentioned, I would love to see an active player indicator here. You could also maybe de-activate a player once they're at the exit so you don't have to keep buying time by moving them slightly. Outside of that, though, the presentation was pretty solid and I didn't encounter any issues with the game. Nice work!
thankyou so much for playing my game
Wow, the way the controls are implemented is so interesting and unique! However, the controls are also a little hard to master. And just as others have already said in the feedback, some visual indications will definitely be helpful. The levels are really hard, at least for me. But that's probably mostly because of the controls, and I can tell the levels are pretty well designed. Anyway, this is really a nice work for 48 hours! Had a lot of fun!
thakyou for your feedbakc and im glad you enjoyed the game
A fun movement system, I enjoyed flinging myself about! Others have suggested an indicator for the active character, which would be helpful, especially as the character to move first isn't always consistent after a death. The difficulty was tough, it did feel rewarding to finally beat a level but there is scope for further tweaking. A nice entry overall :).
thankyou so much for playing my game, the indicator will definitely be added later on, and the starting player switching is a bug that I'll have to fix. but thankyou so much for playing my game, in glad you enjoyed it
Really nice and original interpretation of the theme! I've had a lot of fun playing this game, even though it was quite a challenge! The graphics are really cute and the music goes well with the atmosphere. I would have loved to see an indicator that says which of the characters turn it is and once I get a character to the door, it would be cool if his turn is skipped. I can already see this game in the future with some puzzle elements (buttons that unlock blocking gates, etc.) added to it and with asymmetrical levels. Still amazing job done in only 48 hours!
thankyou so much for playing, the character indication and skipping are both ideas that I'll probably play around with after the jam, and asymmetric levels with potential puzzles will definitely be added as well. thankyou so much for the feedback
The controls are easy to understand in theory, but hard to work with in practice. One of the main issues is with letting it stretch beyond the maximum you allow, which means it is unclear what the maximum is, and makes it hard to figure out how much exactly you're pulling. Another of the issues is that parabolic trajectories aren't always super intuitive, which is why many games that use them have (partial) predicted trajectories. A way to quickly restart a level would've been a nice addition, since screwing up one arc means it might be best to restart the level.
That being said, the feeling of the jumps is great and the graphics are nice. There's some nice polish and the levels are interesting, it's really good for something done in 48 hours!
a quick restart should be implemented later on, and the line will also be changed to have visual indication on the max, at a later date, but thankyou so much for the feedback, it really means a lot
That was really entertaining, and relatively easy to get into! The main feedback I have is that, it would have been nice to have some sort of visual indicator as to whose turn it is (idk if there was and I just missed it)
thankyou so much for playing, and visual indicators will be added at a later date as it is the main point I'm getting, glad you enjoyed it
This was a good take on the jam's theme! High marks for that. I like the nice and simple art style makes it pretty clear what is what. I personally kinda suck at near pixel perfect jumps myself, only real issue I had with the game though! My only suggestion, and this goes for many pixel platforms, including a lot of Game Jam games, extend the collisions past every so slightly.
Overall though the game was enjoyable, good job!
I'm glad you enjoyed playing and thanks for the feedback
a unique way of movement. it is a bit hard to keep track of which character you're controlling though
thakyou for playing and the feedback
I like the idea a lot! Slingshotting is pretty fun as a mechanic, but in this case I think you may be demanding a bit too much precision from the player. It took a lot of tries just to get past the second level, and I got stuck on the fourth with the super narrow platforms. I'm not sure what the answer to this one is exactly, but I definitely needed a bit more flexibility in the aiming. It also would have been super helpful to see a hint over which character you're currently flinging, as a few times I accidentally shot the wrong character.
thankyou for the feedback, level 4 was significantly harder than the others and that's on me, the showing the current character is intended to be implemented when I find the time after the jam, I'm glad you enjoyed it
I really like the concept, and the controls are fun and interesting! However, the movement is too precise and unforgiving, even for an intentionally hard game. Asymmetrical levels would be a nice addition in future updates too—the levels in-game were a little repetitive.
thankyou for playing zthe goal is to add more intro and asymmetric levels in the fiture
As some others below have stated, my main issue is that its hard to really see where your characters are going to go, and with physics its a bit unpredictable. But its a fun game otherwise, and very cute lil characters and music for sure. Really nice submission! Good job :)
character swapping will be added at a later date, but thankyou for playing, and I'm glad you enjoyed it