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shearwoodgames

30
Posts
2
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A member registered Aug 08, 2018 · View creator page →

Creator of

Recent community posts

First off, thanks for playing and I'm glad you enjoyed it.

Second, this basically reads like the unfinished todo list of the game. All of this was stuff that was planned but I ran out of time to implement, so whilst it's kind of sad their omission compromises the game, it's nice to know it's fairly obvious where we were going.

A neat idea, but I was awful at the game. A difficulty setting would be greatly appreciated.

Really nicely presented, but very hard. I'd have liked to be able to superimpose the constellations on the stars.

A great idea, I got stuck on level 11 though and can't figure out the solution.

Nice visuals, but the movement being relative to the mouse direction was very hard to get used to.

The packages generally felt like they didn't weigh anything, and I'd have liked it if I had a grab button rather than autostick, but the controls felt solid and it was fun.

I usually lost one or two nodes within a second of the game started, and I couldn't figure out a strategy for playing after that. It was very smooth and it's an interesting concept to be sure.

Delightfully presented, but the gameplay left me confused. I didn't understand what my health was, or how the duct tape interacted with that, and after the first level it was impossible to avoid hitting anything.

I got as far as crosses and my brain melted. I will be coming back to this though, it's addictive.

I enjoyed the gameplay, but it took me a while to realise the ordering didn't matter. I think I would have preferred if there had been some kind of bonus if you got the ingredients in the right order,

This was an ongoing issue during development, and I'm very aware we didn't get it right. Thanks for trying it though and I'm glad you liked it.

I didn't understand where the enemies were coming from, and kept dying very quickly. Looked very pretty though.

The music was way too loud, painfully so, and the movement was very inconsistent.

Fun and surprisingly tactical, I'd love to see a multiplayer variant

It's an interesting mechanic, but the move speed was far too slow. It actively hindered my enjoyment and I didn't get past the second level because of it.

This was a great little brain teaser, I found the music a little repetitive but really enjoyed it and would love to see more.

It's fine if you run people over with the ambulance, as long as you do it slowly.

I really enjoyed it, but I wish fire was on left mouse rather than space

I really enjoyed this, although it seems to crash after a period of time and doesn't accept any more input

The game unmutes when you take damage, and many of the enemies shoot from off-screen making it very frustrating.

But it was a lot of fun and I hope you keep working on it.

Thank you! I am glad you enjoyed it.

Ah yeah. Some browsers and some laptops can be wrong about which graphics card to use when it comes to webgl.

Thank you, I'm very happy with how the animations came out.

There's a lot more work we should have done to explain the game, sure. I'm glad you enjoyed it though.

Thank you, I'm very happy with the mech designs.

Thank you! I'm glad you enjoyed it!

I'm sorry to hear you had performance issues. What browser are you usin?

No, it's just endless waves. I did want to have some kind of scoring but ran out of time.

We could have done more to explain what's going on, but we ran out of time. I'm glad you enjoyed it!

I didn't understand how coverage was being calculated