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A jam submission

A Sailor's PastimeView game page

GMTK Game Jam 2021: a puzzle game about ropes, crates and barrels
Submitted by Menderbug (@menderbug), zacharybarbanell, Corey Hardt (@corey_hardt), DJMcMayhem — 8 hours, 31 minutes before the deadline
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A Sailor's Pastime's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#464.3284.328
Overall#1683.9793.979
Fun#2573.8133.813
Presentation#6683.7973.797

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The crates and barrels you need to move around are tied up in ropes. And sometimes the ropes themselves are knotted together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
(+2)

Neat concept! I included it in my GMTK compilation video series, if you’d like to take a look. :)

Submitted(+2)

I got as far as crosses and my brain melted. I will be coming back to this though, it's addictive.

Developer

Crosses turned out to be a significant and unintentional difficulty spike. I'd recommend skipping it for now using the level select and coming back to it later. :)

Submitted(+2)

That was a very interesting mechanic that I enjoyed and the graphics compliments the game very well

Submitted(+1)

That is a very clever mechanic you have here !

Submitted(+2)

Very cool idea! Controls are a little unintuitive at some points, but with a little trial and error, I managed to always implement my plans.

Submitted(+2)

Definitely one of the most unique layouts for a puzzle game I've seen and a deceptively simple layout with waaaay too many combinations to list that I feel like definitely allow for some unique solutions.  (and confusing ones)

Tho a few points, probably mostly personal stuff, I have would be:

  • The distinction between a "knot"/corner bit you can remove or can't seems to be not very clear?  Probably wrong on this one but I had a bit of trouble telling.  
  • Also when I could do a diagonal was pretty clear because of the indicator once I noticed it, but there were a decent amount of situations where I thought I could move the rope diagonally, but I wasn't actually able to.  It's probably just me not noticing how but it definitely hurt trying to use the diagonal mechanic personally.
  • The rope layouts are a genius thing to add for level complexity.   While also being the most painful thing in the levels to figure out.  Just a simple 180 or 90 degree turn with the ropes becomes incredibly complex with the moveset limitations.  Which is good and bad.. depending on level design of course.

Overall though, a crazy puzzle game.  Definitely had me the most stumped out of all of them so far.

Submitted(+1)

A super fun puzzle game! Makes me want to come back and master it for real. I would just maybe add some more indication to the player when a rope is movable.

Submitted(+1)

Really well made! I feel like I would enjoy playing this on my phone as it is! That way I could take the time to actually figure out all these amazing puzzles!

Nice!

Viewing comments 29 to 21 of 29 · Next page · Last page