Play static
Ay & Ann's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #232 | 3.915 | 3.915 |
Fun | #271 | 3.795 | 3.795 |
Presentation | #351 | 4.051 | 4.051 |
Originality | #394 | 3.897 | 3.897 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Separating the organs halts the possibility to proceed through the static.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Man this is a good submission. The static transitions when the level resets is super fitting. I love how the different characters are different in very practical and obvious ways. I also love that they need to stick together not because of some arbitrary meter or anything but just simply because you can't see what you're doing. Love it!
And you even have checkpoints! So thoughtful!
Thank you very much.
I feel the things I designed were really well received. This comment really warms my heart.
For a game built around static there is very little noise between the player and the star of the show, which is the laser focused controls joined together with level design.
Really love this game, I love the light up mechanic and the interaction between the characters. Really nice puzzles. A good amount of challenge without becoming frustrating. Well done
Nearly perfect game, my favourite one in the jam so far :)
Thank you. Warms my heart to hear that.
Very good! Memorable visual, solid mechanics, level design and controls, what is very important for platformer. Surprised how much you managed to fit in just 2 MB)
More levels and tweaking or adding coyote time (seems like there isn't) - and you'll get exellent game)
Thank you. Feels great to hear that the parts I focused on were well received.
The coyote time, and specifically additional levels, were cut to to time constraints. Sadly I never got as far to build memorable puzzles with moving platforms, nor implementing platforms which were only solid in light.
Man, despite its simple looks, the level design is absolutely brilliant. Above and beyond what I'd expect from a game jam game
Thank you.
I put a lot of effort into making the level design feel good. Makes me happy it was well received.
Hello! We like your level design and the progression of the mechanics! We also love your checkpoints (thanks) and think you went with a nice aesthetic for this game! It feels like you have a good grasp of your strengths as a developer!
Thank you.
Great to hear the level progression felt good, as I focused a lot on ensuring it felt natural (and the checkpoints helps keeping away the frustration).
I love the artstyle. It is very creepy and unique. The levels and gameplay were also nice. I like that one character is literally an eye and you need it to see around. Fun game.
Thank you.
The art style is a direct result of a phenomena called “programmer art”. The static helps hide this. I also appreciate you mention that the eye sees. It is a detail that I personally like as well.
Loved the shader effects and the idea about light my game had a similar premise but with zombies.