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A jam submission

Interdependence(GMTK Game Jam)View game page

Deadly Lasers
Submitted by dengobey (@dengothedev) — 2 hours, 29 minutes before the deadline
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Interdependence(GMTK Game Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#7873.4313.431
Presentation#8403.6723.672
Overall#9353.4773.477
Originality#16153.3283.328

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Interdependence fits the theme in terms of togetherness There is no physical connection which keeps characters together but they need to help each other physically to go on.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 12 to 1 of 32 · Previous page · First page
Submitted(+1)

Very easy to understand, very easy to pick up. Level one has a very straightforward presentation "red + red = thumbs-up" and you know what that means straight from the get-go. Appropriate music for the genre and post processing was not overdone. Nice work!

Developer

Thank you so much. I am glad you liked it

Submitted(+1)

great job. 

Maybe a timer between each green room would make you panic even more

I really like it.

Developer

Thanks  for the feedback. If i make full version of this, ı will definitely add a new mode with timer and also co-op mode which you can play the each cube with different sets of keys.

(+1)

Mr. Dengobey, i actually loved every detail in the game. you made me to feel like playing a high quality game. Thanks have nice life. 

Submitted(+1)

Very Nice! Looks good and some decent puzzles. I found the moving ones a bit annoying. With only being able to move one character at a time it felt more unfair than a challenge to me. If it was co-op and one player was having to block a moving laxer that would have felt more fair to me. Very nice though! Check out my submission too!

Submitted(+1)

nice game! with some fun puzzles

Developer

Thanks a lot.

Developer (1 edit)

Complete gameplay video is out now in Interdependence's itch.io page

Submitted(+2)

I had fun playing through this game, the concept interesting to mess around with, and there were quite a few clever setups.

My one major complaint with this game is about the moving lasers. I don't mind them as a challenge element, but sometimes, as it passed by a corner, it clipped the player blocks at unexpected angles, forcing me to restart from the checkpoint.  The staircase at the end of (by my count) Checkpoint 6 was a particular point where I lost a couple times after completing the challenge of that stage because the purple layer swept through and killed me while I couldn't really see it coming.

Other than that, though, this was all around a well-designed and enjoyable game to play. Nice job!

Developer

Thanks for the feedback  I really tried  to fix  unexpected deaths by lasers as much as i can last day  . but  if ı make full version of this game , ı will fix it.

Submitted

A lot of unexpected laser behaviors could have been fixed easily by having a special kind of wall that players can go through but not lasers.

Submitted (1 edit) (+1)

Nice game! Love the art & sound!

A little friendly nitpicking about moving lasers (I see I'm not the only one struggling with them, haha):
Before that moment a player does not have to react to anything. It's more of a puzzle Death Squared like, which is cool
Then the game suddenly requires the player to use precise reaction and timing. Which is also cool but it's unexpected and that's why it's hard.
IMHO either levels before moving lazers should slowly introduce timing and reacting into gameplay or moving lazers should be replaced with a harder puzzle

But hey, a really cool game for the jam!

Submitted(+1)

I love that instead of using levers, buttons or other extra features to disable the laser beams I can just block them with a cube! That is smart game design. Thumbs up from me 👍

Developer(+1)

Thank you. Glad you liked the mechanic.

Submitted

I could not get past the first two moving lasers: either they were out of sync making it impossible to find the time to go through or you are a god at your game!

Good idea and execution otherwise.

Developer (1 edit)

Thanks for the comment. Try again if you want . First of all It's not impossible :) I designed levels by trying and then  my friends played after ı finished developing game.  TIP:  stay in front of blue laser as  completely closed it with blue cube and move with red cube  to behind the wall and switch to blue cube and wait the correct time to go....  ı made them out of snyc on purpose.

Submitted

Thanks for the hint! Now that I have finished the game I can say that it was worth giving a second shot!
I agree with the other comment saying moving lasers kept sweeping in unexpected areas including some checkpoints.
A way to move slower for precision-based challenges would have been nice.

Once again, these are only details in an otherwise great game, so don't feel bad about them!

Submitted(+2)

Nice game with a great difficulty curve and some really smart puzzles.

Developer(+1)

Thanks  a lot.

Submitted(+1)

Nice Game! The level design are really outstanding. But the controls can be more intuitive if it is controlled by two separate sets of keys instead of switching around using spacebar. 

Feel free to rate and comment on our game as well! https://itch.io/jam/gmtk-2021/rate/1082401

Viewing comments 12 to 1 of 32 · Previous page · First page