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Crystal Warrior's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2179 | 2.919 | 2.919 |
Originality | #2740 | 2.838 | 2.838 |
Overall | #2825 | 2.667 | 2.667 |
Fun | #3416 | 2.243 | 2.243 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, to survive, player needs to add more and more teamers to join the battle with him. And every character in the game can be from enemy to ally if they are closed enough and you use the magic on them to join together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Hard to move and hard to kill enemys. Do not see how the game fits the theme.
A really cool idea, although I wish the combat was a little faster and responsive. Be interesting to see how this develops after the Jam.
thank you so much
Good start! I included it in my GMTK compilation video series, if you’d like to take a look. :)
thank you!
Wow. Your video is so cool. Thanks for playing my game and adding it to your video.
Fun game! I think it's a bit slow, I would like to it be more action oriented! Be was fun to play! 😁
Thank you. I will update after the jam.
my favorite part is the fart sounds when you smack enemies
i like the art where did you get it?
thank you. I drew a half of it and the rest from https://pixel-boy.itch.io/ninja-adventure-asset-pack
THE GOOD (what i liked, and what stood out for me):
The game was very fun, and had some nice concepts. the art was very well made and had me running all over the place for a bunch of 1s and 0s in a computer. A full game of this would be a good idea, and could make for an addictive experience!
THE BAD (what i disliked, the bugs, and other problems):
I don't think the game really fits the theme as much as I thought it could have. There was some tile clipping. i think the combat could have extra game juice in it, there was no knockback and it was hard to tell if I was actually dealing any damage.
THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):
add more enemies and make them more unique.
OVERALL: 4,3,4
Thank you for playing. I was kind of want to make many things in that game but some was not worked or finished. There are more enemies in next days.
Good game! Thanks! I like the artwork!
Cutest artstyle, had some problems figuring out what to do as well.!
Really enjoyed the art style, it had a cool retro minimalist look to it, but had some trouble understanding what I was supposed to do - maybe because I don't play many games in this genre.
Thank you. Some players had said that this game is hard. It's my mistake that I don't make the guide so people are really confusing. I aimed to make people really need to focus to play so it is really need time to get used to and find the strategy. But still thank you anyway :3
Fun! Its definitely not easy, ill give ya that.
I like the idea of these crystals being a source for your health, and for the bases health, but there was a fair amount that needs to be addressed. Someone already mentioned the attack range, but the amount of health enemies had seemed insurmountable as well. It's definitely something that can work with some improvements though, keep at it!
thanks for playing my game.
of course! I'm always happy to give feed back!
It was alright, the concept's quite good, my main issue is not the confusion, but the player's attack range is really small, making it very hard to hit enemies without them hitting back.
Thank you. :')
It's an interesting game, I enjoyed the aspect of exploring and stock-piling crystals!
thank you so much
I couldn’t quite understand how to use the spacebar ability (I needed more crystals?) and died too quickly to fill up the meter. Some better directions/explanation would have helped.
you're right. It is unclear at that part. You need to go to near an enemy or animal to do that.