The concept is certainly unique and have so many possibilities.
One of the problem I have is not knowing what the key does to each object. Maybe adding a text below the button can help.
Great work on the game!
Criteria | Rank | Score* | Raw Score |
Fun | #4340 | 1.871 | 3.000 |
Originality | #4451 | 2.049 | 3.286 |
Overall | #4592 | 1.901 | 3.048 |
Presentation | #4711 | 1.782 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, you must join together button inputs with objects. Breaking that connection will take away your ability to use those inputs.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
The concept is certainly unique and have so many possibilities.
One of the problem I have is not knowing what the key does to each object. Maybe adding a text below the button can help.
Great work on the game!
This was really fun! I was skeptical at first, but the concept ended up being genuinely fun and puzzling. Good job! In the room with the bars after getting left click, where you kill slimes to open the door, if you retreat it breaks it and it won't open again. Minor nitpick tho.
It is possible to collect the same keybind multiple times by pressing R after collecting it. You can use this exploit to get all of the keybinds at once. After you have all the keybinds, the next time you try to collect one the game crashes.
Thanks for letting me know, I'll get around to fixing that. The keybinds are just a counter, when you pick one up, it just increments it by one. Once it reaches the max, it crashes since it doesn't know what to do. Making the pickups be assigned a value and checking if you have met that value should fix the issue. Thank you so much for playing!
Neat concept! My game crashed at the part with the bars though.
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