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A jam submission

Bindin'View game page

Bind everything. Made for the GMTK Game Jam 2021.
Submitted by Soltairus (@soltairus) — 2 hours, 21 minutes before the deadline
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Bindin''s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#43401.8713.000
Originality#44512.0493.286
Overall#45921.9013.048
Presentation#47111.7822.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In the game, you must join together button inputs with objects. Breaking that connection will take away your ability to use those inputs.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

The concept is certainly unique and have so many possibilities.

One of the problem I have is not knowing what the key does to each object. Maybe adding a text below the button can help.

Great work on the game!

Developer(+1)

Thanks for playing! I do want to make it more clear what you can do with each object.

Submitted

It's concept is so interesting!

Submitted (1 edit)

This was really fun! I was skeptical at first, but the concept ended up being genuinely fun and puzzling. Good job! In the room with the bars after getting left click, where you kill slimes to open the door, if you retreat it breaks it and it won't open again. Minor nitpick tho. 

Developer

Thanks for playing! Time didn't allow us to play test too much so there are still plenty of bugs, I'll add it to the list of things to fix if I ever get around to it!

Submitted

It is possible to collect the same keybind multiple times by pressing R after collecting it. You can use this exploit to get all of the keybinds at once. After you have all the keybinds, the next time you try to collect one the game crashes.

Developer

Thanks for letting me know, I'll get around to fixing that. The keybinds are just a counter, when you pick one up, it just increments it by one. Once it reaches the max, it crashes since it doesn't know what to do. Making the pickups be assigned a value and checking if you have met that value should fix the issue. Thank you so much for playing!

Submitted

Neat concept! My game crashed at the part with the bars though.

Developer

Thanks for playing. There are multiple rooms with bars, could you specify which one you are talking about exactly so I possibly fix it. Thanks!

Submitted

I think it was where you enter the room from the bottom and there are bars immediately to the right. The only way to proceed through that room is through the bar.