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DamenMaughan

20
Posts
A member registered Apr 17, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the review, I highly appreciate it! I'll take all your thoughts into mind when moving forward with the game, of course, but in specific I'd like to respond: I've noticed a lot of people thinking that the tutorial is just a static image, and not knowing the can move around in it. I absolutely need to add a "Walk over here" or something to indicate there's more stuff. 

Thank you for taking the time to give in-depth feedback! I highly appreciate it, it means a lot to me that you spent the time compiling these screenshots too. I hope some of the other players can get some benefit from this post! And thank you for the criticism, I'm excited to edit the game after the jam judging ends, and I will absolutely take your thoughts into account :)

The clank when they finally connect is really satisfying! Very relaxing and pretty game, I really enjoyed it! Going around corners with the blue magnet is a little tough sometimes.

Super fun! Main concept is really enjoyable.

Very hostile game, but in a great way I think! Physics are wonky but still fun. The ball is both a hinderance, but also a safety net in case the slime falls off. Enjoyed it more than I expected to!

Really pretty game! I love the screen warp effect, it's like an old TV.  Player handles well, too!

Weeeird. But fun! Took me a longer than I'd care to admit to figure out that the skin could act as a solid separator. In games where you drag something along, it usually feels like a hinderance, but not in this one, which is nice!

Extremely unique, that was great! Good voice lines, good voice choice. Puzzle part was simple but fun. My favorite was the song!

That was fun! After the tutorial levels, the difficulty really cranked up, I enjoyed it! If you move where you can't, like into a wall, it still consumes a move, which is odd. But rapid retry basically negates any frustration with that! Level 8 was the only one I felt myself under any real time pressure, ended up getting that one at my exact last move.

First menu screen to make me laugh, pleasant music, and the character animation is so needlessly goofy I love it. Felt like he's just bumbling about, accidentally solving the puzzle by dumb luck! Needless to say, extremely relatable. Would be nice to be able to pick up boxes like plugs, there were some times where I pushed them into corners. Luckily, weird physics came to my rescue.

Quite relaxing, that was a nice experience! The last level is a bit finnicky, but it's nice to finally re-unite them. Very pretty overall, a nice kind of simplistic, I'm a fan.

I found an exit! Lol. Really fun. Challenging. Mentally challenging. This is my favorite playstyle in Hades: Sit back and snipe outside their aggro range. 

I feel the weight of my sins bearing down on me. My only solace is the beauty of everything around me as I dredge forward. I grimace, as another poor soul is ripped away.

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Didn't have anyone to play with, so I just messed around to see what was going on. Cool visuals, I like the gun, feels satisfyingly to shoot and blow the dudes up. I'm not sure how the teather would affect gameplay, but they seem to run around and sometimes keep out of reach, so being behind and being tethered away would probably be a pretty hefty disadvantage.  

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This was really fun! I was skeptical at first, but the concept ended up being genuinely fun and puzzling. Good job! In the room with the bars after getting left click, where you kill slimes to open the door, if you retreat it breaks it and it won't open again. Minor nitpick tho. 

Screenshots look cute, but I can't run it. Is this an export or just the files?

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Concept is cute, bring the two together!  Controls are a little strange at first, but relatively easy to use after getting used to them. I'm not sure if you're supposed to be able to double jump, but it's quite useful. I like the fact that each level is basically a set of mini platforming challenges, but it would be nice if each number stayed revealed instead of having to memorize. 

Good stuff! I've never see combat like this I don't think, it was funny. I found myself thinking "What is this weird AI on these dogs??" But then realized I was controlling them, lol. Overall quite fun! Would be nice if the endings didn't reset.

Very pretty, and feels good seeing the individual levels all connect in the main screen! Clean, consistent mechanics. No re-try button, but it's not hugely necessary.