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Faster Than A Speeding Puppet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #740 | 3.694 | 3.694 |
Presentation | #1529 | 3.250 | 3.250 |
Overall | #1610 | 3.167 | 3.167 |
Fun | #2672 | 2.556 | 2.556 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The characters are linked together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The music and art is so good!!!
Very inventive, with a dash of explanatory characters to top it off. Magnificent!
Very unique and clever idea, and really challenging too! Nice works!
Très très lourd comme concept le feeling est vraiment pas mal !
Bien joué pour le jeu :p (ça fait plaisir de voir d'autres étudiants de P3D participer ;) )
I loved ti!! Ran into a bug after crashing with some spikes. Otherwise excelent game!!!
me as well !!! it softlocked me...
I loved ti!! Ran into a bug after crashing with some spikes. Otherwise excelent game!!!
"Pusamer votr jeu lo 20/20"
- Francis Mag 2021
sinon plus serieusement le est sympa, juste la musique qui est vraiment pas ouf et la gimmick du gameplay qui s'essouffle rapidement et deviens un peu répétitive
cool idea
the game is challenging but fun
presentation is good
Played for a while - it's designed well, and an original idea.
I got a fair way through before giving in. The mechanics are challenging.
I'd suggest that if this is to be revisited, have a sandbox level for tutorial purposes, where the wizard has an arrow floating around him. This arrow would rotate around him and grow bigger in size the stronger the momentum is - so the player can get practice while having a visual aid.
The game looks so great !
Very cool game ! GG :D
Really creative core mechanic, but a bit too unpredictable to really use practically. I feel like this would have benefitted from the ability to control yourself midair. As it stands, it's to hard to tell just from the swinging of the puppet how far you're going to throw yourself. That, on top of the fact that you usually can't see the landing spaces ahead of you makes it really frustrating.
Interesting idea. Visually exciting. Challenging Gameplay. :D
I guess we had too much fun :D Its a really fun game! Nice mechanic!