Very intuitive and simple. The movement was a little too snappy for me - I completed a level in its entirety and then my move moved me into the lava before I actually jumped (I'm not great at platforming; the platforming elements that required timing felt a little out of place with the movement being the way it was). But I did enjoy and play through all the puzzles. Thanks for a fun game! ^_^ Cheers.
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Laser Connection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #241 | 3.829 | 3.829 |
Overall | #808 | 3.537 | 3.537 |
Presentation | #1018 | 3.561 | 3.561 |
Originality | #1849 | 3.220 | 3.220 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to JOIN TOGETHER a laser and a computer.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Well, this is just a fantastic puzzle game. All well explained, fun to move, fun to win. I thought the presentation was fantastic. I'd love to see this expanded to a bigger game, with a little story about the scientist. Seriously, no notes on this one. Just great!
Got through to the end, and really enjoyed myself!
Loves:
- Very clear what to do
- Near perfect level design teaches main concepts well
- Checkpoint in each room means you don't go back far if you mess up
- Well presented!
- I love a good laser puzzle, I don't think I've been a character inside one before! Points for originality there.
- FUN!
Nitpicks:
- Dislike how fast the character stops if you release the cursors in mid air. This might just be my preference, but if a platformer has no acceleration at all I find it way harder to control. The trick is just enough momentum to feel 'right'. Too little (like this), it feels snappy and imprecise, so I often run into things, or don't run far enough and fall in the lava. Too much feels unresponsive and floaty/slippery. It's a delicate balance!
- Controls are a little unusual. Holding space to interact works (and allows for pulling boxes too) but isn't quite as immediately intuitive as the rest of the game.
Hi Matteo!
The learning curve is perfectly smooth and you introduce new mechanics seamlessly and intuitively. For example, I didn't need any clues that boxes could be pulled, because in the previous level you showed me they could be pushed, and in the next you gave me one that was impossible to push! So naturally I got pullin'! A true disciple of Mark Brown!
Thanks for sharing, good luck in the jam!
Best,
Brandon from TheIndieDream
Good game. Honestly, I think you handled one of the best tutorials/pacings so far from what I saw in this game jam. Usually, almost everybody has problems communicating the core gameplay to the player, while here I never felt lost or bored. Nice work and good job with a solid entry. The only thing I want to add si that you could try to export the game for the web next time, downloading is quite tedious when you play 30+ games for jam.
Vraiment sympa comme petit jeu,
Ya quelques problèmes de physiques, le saut est pas super agréable et le fait de sauter en boucle quand on reste appuyer sur haut c'est pas terrible,. Quand on spam la touche haut ca joue le bruit meme quand on est en l'air et ya quelques problèmes de collisions (sur les coin).
Sinon en terme de design c'est plutot bien pensé, tu introduit les mechaniques une par une sans que ce soit trop le bordel, j'avoue que j'aurai meme bien aimer un peu plus de challenge.
Vraiment sympa en tout cas 👌
Fun, polished lazer puzzle game. Responsive movement for a character, great tutorial that helped me understand the game quite easily. I loved it
Very tight execution and great tutorialization! I especially liked the timing puzzle towards the end
This game has really good level design and pacing. It shows the player what to do without using a single word. The player is then needed to explore these mechanics to get to the next level. It's very well polished and I really enjoyed playing it.
There seems to be a slight problem in the level with 2 lava pits. I was able to get through the level using only one reflector.
Great job on the game!
Amazing game! I like the slow ramp up of mechanics and difficulty in puzzles, with great graphics and sound design. The puzzles are well made too. Nice job!
I think an issue is that for one section I had difficulty aligning the laser with the box as pressing the keys slightly make it go too far either way. I had to adjust everything again before trying once more.
Great looking game, and authentic audio. Love the presentation!
A strong introduction to the core game mechanics through simple levels which cleverly familiarise the player with the game's concepts.
Some pointers
- in what I think is the 3rd room, the 'wheel' looked like a dangerous object to me. Maybe because it was spiky, but I thought I had to avoid it. It didnt take me long to figure out it was safe though as I had nowhere else to go, so not too bad!
- 6th (i think) room with the 2 lava pits has an unforgiving start ledge, i fell straight into the lava. doesnt matter though - quick restarts are excellent and this game is super strong at getting the player back into the action
overall, excellent quality and really something to be proud of for only 48 hours of work. the level design is very strong, so huge congrats!
Level design, art, music, and concept was great! One of the best games of this jam I have played. Bravo!
Clever mechanics! Really like how new spins on the concept kept being introduced as the levels progressed. A shame that there probably wasn't enough time to fully explore these mechanics. Lots of potential for fun and satisfying puzzles.
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