Play GameJam Game
Titiritero - Puppeteer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2182 | 3.087 | 3.087 |
Presentation | #2509 | 2.783 | 2.783 |
Overall | #2881 | 2.638 | 2.638 |
Fun | #3900 | 2.043 | 2.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Seems like it could be pretty fun game, pity you didn't have more time. I would probably add a way to move the puppet up and down. Nonetheless it is very impressive you managed to make it in only 8 hours.
Looks pretty, but I don't really understand what my goal is
Cool idea! it have potential, too bad you didn't had more time
Love the idea, very original, but I don't see the game mechanic, I didn't seem to die if I hit any of the blocks and there was no score. However I assume this was because of the 8 hour time constraint, so overall very well done!
Yes thats the thing. I was fighting with the rope sistem more that I expected :(
But I wanted to show the basic idea of the jam theme ^^'
Thanks for playing
This is super impressive for only 8 hours! I especially love the music, it's so tonally appropriate.
I would love to see some sort of indicator for when you've hit one of boxes, and/or some sort of reward for avoiding them, e.g. a score that goes up with time but decreases when you get hit
Yep, that should be the next step but i had no kore time to implement it :(
Thanks for playing :)
I liked the art direction
The idea of having the marionette control is really interesting. There didn't seem to really be a way to win the game that I could see.
Found some amazing pause buffer tech! Pretty cool for an eight hours of work.