Play nuclear power plant
Operator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #260 | 4.140 | 4.140 |
Overall | #277 | 3.873 | 3.873 |
Fun | #325 | 3.740 | 3.740 |
Originality | #655 | 3.740 | 3.740 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
While running a nuclear power plant, you join a limited number of cables to different systems in order to activate and use them, but in the process also cannot use the other systems you disconnected the cables from.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A very well presented entry. Clearly Papers Please was inspiration, and you captured the same hectic fun of that game in yours. I appreciated that your health and the charge gauge would beep at you if low; a little thing but it makes a big difference.
Nice papers please like!
Very nice game! Like the art and gameplay. Feels like "Papers Please" and not enough game do that :D
Would love it if you played our game :D
Completed day 2 and then stopped here. Just pressed space out of curiosity but wasn't feeling the need to play more. The main issue I have with this game is that it simulates too well a feeling of chores.
Yet again you create a superb game that is simple, but very appealing. I enjoyed playing it a lot, and really adore the concept. The only complaint is that the very beginning feels a little bit too long.
Good stuff! I loved this. Reminds me of Papers Please in all the best ways. Juggling the different tasks is super fun. I would say that the days feel much too long. It didn't really get challenging until the fake ID cards are introduced, so the first couple of days are a bit frustratingly slow.
Overall and absolutely fantastic entry. I gave you all 5s, this has been my favorite game I've played so far. Great work!
Good job, could not quit until I lost. Pretty addictive, in a good way. Keep it up!
Nice pixel art! And it is a bit crazy when managing everything, good job!
Really cool concept and well put together. The first day or two probably should have been shorter given the limited number of things to do but that is a small pacing complaint. I will say the splitter felt like a backwards move in terms of complexity since it allowed me to not have to manage the blue wires at all, making the level much easier than it should have been. Had a great time and one of the better games I've played so far.
Cool idea! I found the pacing a little off the first two days, they could have been sped up a little I think as there wasn't a whole lot to do early on. Fun!
Hi Darylsteak!
Day 3 got hard! I thought that was a neat concept similar to Papers Please - Creating mundane tasks and turning them into a game. Really great execution on the tasks, and the time limit being a literal nuclear meltdown is a really neat touch. Great fun!
A couple of comments - I felt like Day 1 was way too long for the amount of things I had to keep track of. It took some time to get to the good stuff! And difficulty ramped up tremendously on Day 3. Maybe smooth out the difficulty curve a little bit to give a more consistent experience!
Love the art and sound! Great little entry! Good luck with the rest of the jam!
Best,
Brandon from The Indie Dream
Love the graphics similar to Papers Please. Very fun game overall!
heck yeah, the game's a lot of fun for me. the art is phenomenal considering this is a jam game and the sound brings it to life .
my only suggestion would be to use the cooling bar instead of health and have the extra work you do reward you with cash at the end of the level (highscore maybe?). that way you are encouraged not to power the cooling thingy and earn money but run the risk of exploding the reactor and annihilating everyone.
that being said, it's still one of my favorite entries so far, good job!
Not really that original per se, and actually a bit liberal interpretation of the theme. But it is well executed, there are some minor bugs like how the time indicator renders before the cards (perhaps intended? not sure) and how you can actually see if a card is real or not when it's slide into the screen. Should probably have another name for the health of a nuclear plant though, other than, ya know, "health". The drag and drop for the plug is a bit clunky and probably should be less punishing. Everything else about the execution is pretty solid. Very good for a jam game, thanks for the game!
Amazing game. Love the original idea. I really enjoyed playing this game.
When you get an internship at a nuclear power plant and it explodes because you took everyone's keycards and used them to make a castle
FR though, this game is pretty and fun to play! I would have liked slightly shorter levels. Keep adding new tasks and mechanics!
Interesting concept, but way too easy until the last day, my health was always > 75 and I had sometimes nothing to do. Each level is also too long.
I'd like to see more interactions and choices to do, and it'd give a good experience!
The battery idea was an interesting, acting as a buffer of energy.
Cool game! Good difficulty curve and interesting new elements every day. When I thought "This is quite difficult to manage", the next day a new mechanic appeared :D
I managed to shuffle the cards a little so that the hidden seal got out somehow. But this work with layers is familiar to me, I did something similar myself.
This got some POTENCH
Kinda boring the first 4 days, the animation of the cable going back hurt me. But great game overall, not my style but there's a good market for that.
I love the general design and pixel art, and the game gets very hectic, though I feel the time limits may be a bit too long, especially in the first 2-3 days. Still one of my favorites of the jam so far!