Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SANYRAIS (GMTK Prototype)View game page

Lead telepathically joined friends trough intertwined puzzles
Submitted by DayRay — 3 hours, 19 minutes before the deadline
Add to collection

Play game

SANYRAIS (GMTK Prototype)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#18243.0953.095
Fun#21962.7622.762
Overall#24612.8252.825
Originality#32252.6192.619

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two friends telepathically joined together

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great art style, cool visual efects and interesting mechanics. Great job, i hope you have some time to review my game as well. 

Congrats on succesfully finishing the jam, it was quite a challenge for me, but very rewarding as well.

Submitted(+1)

This was a kind of weird but enjoyable game. I think the character models were dope

Submitted(+1)

Cool animation!

Submitted(+1)

Such a good walk animation! The level hints were subtle and clever. Sometimes the puzzles were a bit one-sided and like jake said, the platforming was a little clunky.

I really liked the music. That combined with the character models gave me a nice Human Fall Flat vibe if it were a western. Good work!

- Josh

Submitted(+1)

Good puzzles! I loved the walking animation, too funny

Submitted(+1)

Definitely my favourite walk animation I've seen so far!

Unfortunately the platforming itself felt kind of clunky and frustrating, but it's a neat idea and executed prettily

Submitted(+1)

I like how the difficulty increases with each level, good job