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Getting Over It Together with... Myself!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #375 | 3.704 | 3.704 |
Overall | #427 | 3.756 | 3.756 |
Originality | #569 | 3.789 | 3.789 |
Presentation | #697 | 3.775 | 3.775 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
**PLEASE READ THE GAME PAGE FIRST!!!!!!!**(some known issues listed there)You join together with your past self to solve problems!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I enjoy the graphics of the game and the tutorial texts, it is really cool and idea for puzzles with the main gimmick is original. However, it was hard to finish it, as there are not too many save points and death waits around every corner. Good game though, nice job!
Thank you for playing my game! And yeah, I definitely should've made this game easier since this is a game jam. Sorry for those frustrations in my game.
Reminds me of celeste ... Clever puzzles and I'd like to see more xD
A bit unforgiving but that's the fun of those games lol
( Hey why is the ahoge counts in the bounding box xDDD
Cuz ahoge is anti-physics! :) Thank you so much for playing my game.
kusa
I wonder if you've played an old flash game called "The Company of Myself"? Your game reminded me of that (but you do something different). Lots of good puzzles and platforming challenges, although I found the level design and checkpoints a bit harsh.
Thank you very much! Never played that game before and I just had a look at it. There are definitely some similarities, but I think that game is more like recording your action and then playing it back together with your current self, whereas in my game, you have to take care of both yourself and your past simultaneously, which I think are different game experience. As for the save points, I definitely should've added more savepoints which I forgot during the jam. Sorry for the frustration from that.
Wow there's so much depth to this game! Lots of new mechanics were crammed into such a short period of time. Everything was well stitched together and controls were tight enough to feel good, but just slippery enough to add to the challenge. And boy was it challenging! Level design was fantastic. My only complaint was that I wish there were more save points throughout. But if you were going for something nearing a Super Meat Boy level of challenging, you nailed it!
Thank you so much! And I also think there are definitely some problems with the save points in my game. I should've added more of them, cuz solving the puzzles should be the priority of my game rather than the precision of action.
Really original concept, and lovely design to the game. It's pretty hard, but a fun experience none-the-less
Its a very charming pixelart platformer game, i liked the calm song and the fluid animations of the player and the challenging levels , i'm definitely going to play this one again
Thank you so much! I just watched you streaming on twitch. You solve the puzzles really fast!
Holy-moly....It's amazing! Well done! :D
I would like to watch a walkthrough of it , cuz I stuck at a point. :P
Thank you! And I just upload a detailed walkthrough of my game on youtube: https://www.youtube.com/watch?v=edpFfN-48B4
Great game! 15 Stars!
Thank you so much!
i like the story elements in this game. very moody overall!
Thank you!
This game has a lot of hidden complexity, which I really like. Even just the homing cannon things are exciting enough, and there are so many cool mechanical things that can be done with your past self. The game does feel a little bit too precise though, but again it's clearly inspired by Bennett Foddy's Getting Over It so it makes sense. The only other thing that I might change would be the text, which I never really got the chance to read because it was always in my peripheral vision. A voice-over would be nice!
Thank you so much for your advice! I really had a hard time dealing with the text during the jam. I wrote the text in the last few hours before the deadline and I just could not figure out how to present the text well in the game, which wasted a lot of my time.