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Coffee-48's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #788 | 3.709 | 3.709 |
Overall | #1291 | 3.304 | 3.304 |
Originality | #1542 | 3.354 | 3.354 |
Fun | #2016 | 2.848 | 2.848 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I interpreted "Joined Together" as mixing things together such as ingredients for a beverage.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
most of the time the game is very unfair. i can only repeat what @AtticusFinn said.
Better RNG is definitely coming! Thank you for playing :D
Super impressive presentation-wise for only 13 hours!
The gameplay itself is fun, but feels completely dependent on luck of what happens to spawn, I feel like I never had to make any actual choices
Yes, the RNG is pretty unbalanced since I've implemented it in the best way I could've thought of within that 13 hours lol. Glad you had fun playing! :D
Fun game! Like others said, the RNG feels unfair at times. Maybe you could switch things up so that you need to pick up the ingredients in the right order like first beans, then grinder, then water and finally sugar and they only "hurt" you if you pick them in the wrong order, you could still collect them even in the wrong order to make the coffee in order to avoid unfair situations do to randomness and making the coffee can give you health back? Anyway, I really enjoyed the game, well done!
Thanks for the suggestion! :D I did work on the RNG recently as I create the post-jam build, and I do still want to keep things as simple as possible since the mechanics are complex enough themselves. This might be something I could look back to if I want to add more challenge to the game though. :D
Fun little game! The only thing i´d add is some music and an interactive tutorial. I hope the feedback helped you, would be nice if you could check out my submission too. :)
Thank you! This feedback is also on my list after analyzing everyone else's, I really appreciate it. :D I'll check your submission out as you wish!
Coffee's good, great gaem
Coffee good indeed! >:D
I like it but I will say the randomness of where the objects spawn every time does seem to screw me over a bit. Took me forever to get beans and by the time they were there, I had to hit 2 other items and sacrifice health.
But it's a cool idea and I still enjoyed it. Good job!
It's one of the major parts of the game that sorta ruins it, but it's fixed in the post-jam build. :D Thank you for playing!
Neat visuals! Would really appreciate it if you rated my game!
Will do, thank you for playing mine! :D
Neat game. While it is might be based on 2048, it is different enough to be called its own game. The coffee-and-creme color scheme fits well with the theme, and it is certainly challenging enough to be a puzzle game.
Sadly, I feel the randomness gets in the way a bit too much for me. When I have plenty of health, I am begging for the last piece to drop, so I can complete a combo, but it only drops one kind. When I am on death's door, the boards is so lacking in water, it could legally be called a desert. Because of this, when I get a game over, it feels a bit like the game doomed me, rather than my own decisions.
I would recommend trying to steal a page from Tetris's book, and making the pieces drop from a set list, but in random order (like Bean, Creamer, Sugar, Water, and then Creamer, Water, Sugar, Bean, etc). That way the pieces have an even distribution, so you don't even up with All Beans, but there is no guarantees that you won't have to make risky decisions to continue your combo.
All in all, Great Job!
Oh wow, that Tetris part enlightened me a lot. Thank you for such a detailed feedback! The RNG should be an easy fix after the jam, as this comment helped a lot. :D