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A jam submission

Hero of the DesertView game page

Save humanity from awful insects!
Submitted by kotzi (@kotzzi), wanderix, RedCalcifer (@RCalcifer) — 9 minutes, 47 seconds before the deadline
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Hero of the Desert's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3354.0674.067
Overall#15593.1963.196
Fun#18082.9202.920
Originality#32682.6002.600

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The hero needs to be joined to its ship to survive and save the Earth.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 46 to 41 of 46 · Next page · Last page
Submitted(+1)

The art and music are superb! I didn't understand why the enemies where stuck at the bottom of the screen before the end (when they all came back -really good idea by the way-)

I didn't feel like I was linked to the spaceship, was I? I didn't noticed any countdown for staying long out fo the white area 🧐

I replay your game a few time and really enjoyed it! 😁

Developer

Hey, thank you so much!

So, you're attached to the ship in a symbolic way: if you get out of that energy field, you will die.

Glad you enjoined it! :D

Submitted(+1)

great art and good story.

Nice game.

Developer

Thanks! :D

Submitted(+1)

wow. First of all i loved the small story at the beginning of the game and Game's  soundtrack and art are also on fire. I enjoyed it so much.Great job!

Developer

Hey, thank you so much!

Submitted(+1)

Cool story and I really like the cutscenes,  not sure if there's anything you can do against the flies that get past you and stay by your ship, maybe a power up to shoot backwards or a special attack would be cool, good job overall!

Developer(+1)

Hey, thanks!!

It was intended to be impossible to beat that stage. We just wanted to build some momentum until the boss fight.

Submitted(+1)

The aesthetic is great.  I also love how the increasingly strong knockback to shooting gives it a nice risk and reward dynamic when choosing when to collect a power up.  There are few things that I wish were a little more clear, such as what the powerups do and what lives actually means.  Good job.

Developer(+1)

Hey, thanks for your comments!

There're a couple of things that sadly were left out of scope and would definitely help with the unclear things that you mention, we'll see if we add some of them for a post jam version.

Submitted(+1)

Nice game! Good choice of music and art for the story/concept you're doing. Keep it up!

Developer

Hey, thanks! :D

Viewing comments 46 to 41 of 46 · Next page · Last page