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A jam submission

Close CallView game page

Crazy call connection!
Submitted by aviraldg (@aviraldg) — 21 minutes, 6 seconds before the deadline
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Close Call's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9793.5833.583
Overall#16163.1673.167
Fun#17312.9582.958
Presentation#21132.9582.958

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You work as a telephone interchange operator and must connect callers with similar interests.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

An interesting take on the theme and was enjoyable. It reminded me of game that would work for mobile. I played it here:

Developer (1 edit) (+1)

Thanks for checking it out! btw. I'm not sure you noticed (I didn't see it in the video) but the point of the game is to connect as similar interests as possible while avoiding having the cables intersect. This is what makes it more interesting than just connecting matching icons :)

score = 10 * common interests / cable intersections

This leads to situations where you might have to connect suboptimal matches, just because the optimal match would have too many intersections, or wait for some calls to complete before you connect others. One part of this that is bugged is that getting this wrong only deducts from your score, not your customer satisfaction, so you could make terrible matches, have the game continue happily, and so not notice this mechanic at all.

You're right about the art - we used emoji as our artist dropped out early in the jam.

Submitted

Good job on the audio! I liked the choices you made visually too.


Man this game got stressful really fast! It's like you make the first connection and then you're thrown into it. It was really fun trying to keep up and make connections, but I think there should be more visual feedback, like a shaking ui if I'm about to fail, or like red flashes on phones if they're not common interests. There is a lot for my eyes to keep track of.


Good entry!

Submitted

that got stressful so fast but stayed fun somehow

Submitted

Really fun and then it gets really hectic and stressful, which isn't a bad thing :). My main gripe is that there are too many icons on the screen and so many phones that you get so much sensory overload. I really like the simplified aesthetic going on with the emojis!

Submitted

Great concept! I couldn't figure out if the drum clicks were tied t how many calls there were or if it just felt like it - either way it added to the stressful fun!

Submitted

An Interesting Idea, but I would say you need to simplify the icons quite a bit. Having three icons per call, for a total of 6 icons per line, is just too much.

Submitted

Nice idea and really good presentation. I realised quickly you could connect random users together and effectively never "lose" but have a poor score, maybe the user satisfaction could've taken a hit instead of score for these cases.

Submitted

Nice concept

Submitted

Fun game! Great use of emoji and the music is jammin'.

Submitted

Who hired me for this job? I'm terribly underqualified for this!! 

Very fun game, quite addicting 

Submitted

That got awfully out of hand awfully quickly, lol

Good, clean, fun game! Good work.