Damn, this must be one of the funniest game I've played so far. The idea feels original as well, but that comes with an issue. Mostly, the main problem is how to get the player to understand the main rule of the game (the possession). After I've played for a while and got the fact that I can infect the enemies, the game instantly became very entertaining (but before that, the low dmg felt quite tedious). Overall, a really solid entry.
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_Parasite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #382 | 3.692 | 3.692 |
Overall | #599 | 3.646 | 3.646 |
Originality | #631 | 3.754 | 3.754 |
Presentation | #1132 | 3.492 | 3.492 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You connect into enemies and use them to survive :D
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The highlight for me was definitely taking control of the round enemy with the rapid triple shot. In the current form, it feels a little difficult and the enemy takeover doesn't last long enough to be quite as satisfying as I had hoped. The controls felt good though, which is super important for a shooter like this. Well done! Thanks for making this :)
The instructions were unclear at first and the UI is a bit of a mess, I think you need a cutscene in the intro to explain how it works because the gameplay is hard to put into words, but once I figured it out the game was a blast! By far my favorite mechanic in the jam so far. If you polish the UI with some contrast and rule-of-thirds composition, then add in some epic synth music this could be a great little mobile game. There's also a bug in the WebGL version where the player can't move, but it doesn't happen in the windows version, so I don't think that's your fault.
When I first played, I didn't read the tutorial, and thought "How does this fit the theme? It's just a generic space shooter". The second time around, I actually read the tutorial, and was like ":O I get it now! That's so cool!". Really cool game! Good job!
i realy liked the game, it had a cool feel to it and i liked the idea, i just think you should be able to take control of enemys that just died, i just keep dashing into dead enemys
It was extremely fun. Dashing into the bodies of enemies and gaining their abilities. Great idea! The dash effect was very cool too. Good job!
I love me an arcade-y space shooter, and I'd love it even more with some epic battle music to get me into the rhythm :).
I found the game a bit too difficult. I wasn't able to last more than a minute after multiple attempts. The time you're rewarded for capturing an enemy's life-force often didn't feel comparable to the time lost trying to shoot it down enough to capture them in the first place. So maybe that could be a place for tweaking.
Loved the lighting effects with the pixel art, and the enemy explosions felt very satisfying.
Super cool concept, great execution and fun gameplay. I love how the "Parasite" mechanic works. Great job!
super fun game! i got to 200 and eventually just killed myself because i was gonna live forever. love the concept, the only thing I would want is a larger variety in enemies! this would be so sick as a full game with boss fights and more mechanics.
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