Super cool concept and I love the art. The dice-flicking mechanic was pretty challenging to navigate with the mousepad, but it was super satisfying watching the powers activate once I got the hang of it. Including a score system that keeps track of how many enemies were killed may give the player a better sense of their progress in the game. Overall well done!
gardosj
Creator of
Recent community posts
This is one of the best puzzle games I've played this jam. The requirement for net zero by the end of each roll in addition to the tiles breaking upon use provokes careful thought about how to move, as opposed to the 'guess and check until it works' strategy I've used in some other games. Ended up getting a pen and paper to work out the last one lol. Great work!
Really enjoyed this twist on the golf game. The cubic "ball" was wonderfully awkward and it was fun adjusting each swing based on the given effect. Appreciated the scattered applause after my hole-in-15. Some parts of hole 9 were obscured by the windmill, but otherwise this is a very polished entry -- great work!
Super cool style -- love the aesthetic and having Gnargle watch your every move definitely added to the fun. Not being able to see adjacent faces of the die made it more challenging to solve some of the later levels, I usually find myself kinda guessing until it eventually works which seems to be common for this kind of puzzle. Maybe introducing a sort of "par" system would encourage players to solve each level with as few moves as possible. Overall a really polished game that was fun to play, nice work!
Love the style! Easy to pick up and the theme plays into the game well. Movement was a bit clunky at times (probably due to chains of up/downgrades) but I still had fun trying to escape the void. It would be cool if we knew at the beginning of each turn which property would be affected by the upcoming up/downgrade. Great work!
Super polished game! The dice mechanic was fun to pick up, and it was satisfying watching the attacks take form (those villagers do not look like they're having a good time lmao). It would be interesting if the player knew which dice were coming next so they can more effectively strategize. Overall great job!
Wow! As a fan of word games this is extremely clever -- having the goose move the tiles around creates some unique challenges, especially as the board fills up. I enjoyed the music as well as the art style (very baba-is-you-esque as others have noted; we tried to achieve something similar in our game), which helped keep it engaging. That you executed such a complete game in 48 hours makes it all the more impressive. Congrats on this accomplishment!
Cool game and a very creative interpretation of the theme! The clean graphics and sfx added to the fun. Like others have mentioned it was a bit difficult to progress far into the game due to the strict time limit -- maybe a game mode without a timer would allow players to spend more time with the neat puzzles (alternatively, perhaps the timer counts upwards to score how fast you can solve a certain number of puzzles?) Overall well done, and congrats on the game!
This is a great game! The idea of creating problems while trying to solve them definitely adds to the chaos. I really enjoyed the visuals and music/sfx (as well as the... charming... backstory). Like others I had difficulty controlling the vehicles, but certainly a very fun experience nonetheless. Awesome work!
The music is awesome and the crunchy graphics definitely add to the fun. I found the movement and shooting mechanics enjoyable and smooth. Enemy bullets were a bit difficult to detect leading to what felt like sudden or unexpected deaths (maybe multiple lives could extend the game a bit, unless this is level of difficulty is intended of course). Overall terrific work, thanks for the game!