Play game
Split Abilities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1378 | 3.135 | 3.135 |
Overall | #1462 | 3.234 | 3.234 |
Originality | #1469 | 3.378 | 3.378 |
Presentation | #1647 | 3.189 | 3.189 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The characters abilities are joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cute game, I enjoyed it! The inventory mechanic seems a little unnecessary? It didn't add much to the puzzles. Note, even if it did it was broken. When you removed the item from the character they were still able to use it's ability.
The inventory mechanic was indeed broken, but not in the way think it was. The way that it was intended to work was that once you gave an item to a character, it’d be stuck with that character for the rest of the puzzle. That way, choosing which item to give to which character would be part of the puzzle. I thought I squashed that bug, but by the time we realized that I had only half-squashed it (I removed the dragging animation, thinking I had removed the entire bug), it was too late and we had to submit the game.
You’re right. As-is, the inventory system is pretty unnecessary. Had we had more time to fix the bug, it would’ve actually had a place in the game.
Ooooh, got'cha. That makes sense. At least even with the bug the game is enjoyable!
Short, but clever, visuals are ok too, the music is nice too
Thanks for the review! We would’ve added more, but the time limit snuck up on us.
While there were only two, the puzzles in this game were constructed very well! The concepts were easy to grasp, even without a tutorial, yet it took me some time to figure out the second level. I also made a puzzle game, but my designs aren't as clever as yours. One thing that bothered me was that it was sometimes difficult to drag around the items between the siblings. But other than that, this is a solid submission.
Being able to drag the items between the siblings is actually technically a bug. We half-fixed it (and thought we fully fixed it, but were wrong. We found that out too late and didn't have time to fix it before submitting), which made it more difficult to do, but still very much possible.
The intended behavior was for you to have to carefully decide which sibling gets which ability, and not be able to change it later.
I guess I've been overthinking the puzzles the whole time, given that it's possible to complete them without dragging the items. Still a great game.
I see you probably just updated the description of the controls, totally understood the basic control scheme. The art was good and the implementation of Sokoban was solid, adding a second player is an interesting idea along with some of the other twists! Perhaps further in, the drag inventory item concept comes more into play, but at least through the first few, there didn't seem to be much strategy to it, just kind of put stuff on when you need it.
In the future a restart level button would be super helpful! Especially when you have the opportunity to softlock yourself 😅
Thank you for the review!
There's already a restart level button right now, but I suppose it isn't in a very obvious place. Pressing escape will bring up a pause menu where you can restart the level.
We had also planned on adding a number of other items that gave different abilities, such as being able to pick up boxes (allowing you to pick up boxes out of stuck corners and even out of pits), being able to smash boxes, possibly some abilities that mess with visibility (one character holds a flashlight while the other navigates a maze and pushes boxes), and maybe 'tier two' abilities that manipulate how many boxes you can push or lets you push metal boxes. We would design the puzzles in such a way that deciding which character got which ability was actually part of the puzzle, but we didn't have quite enough time to do that.
fair enough! jam time crunches are definitely a thing
really cute characters and I actually figured out how to get through the first level :D
my breakthrough was when I realized that I both need wasd and arrows instead of moving the sock to wasd the sister.
Really good asthetics, gj m8!
Thanks! @MeMeDumDum did all the spritework that looks actually good. I'm only responsible for the 'temporary' sprites that we didn't have time to replace.
Unfortunately I couldn't figure out how to move the blocks in the first room, although i think i understood the concept. There wasn't a tutorial explaining controls or how the basic mechanics worked that i could find.
I semi-recently added better instructions on how to play the game in the description. You can drag/drop the items in the inventory bar to other slots. The slots on the edges correspond to the characters and give them abilities.