Double jumps being an expendable resource is an interesting mechanic. The platforming here is super quick, perhaps a bit too quick for the more precise jumping sections. I felt I had good control over the line of chickens, it never felt unfair when they perished to the saw blades. Well done!
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Chick List's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1052 | 3.289 | 3.289 |
Originality | #1504 | 3.368 | 3.368 |
Overall | #1546 | 3.202 | 3.202 |
Presentation | #2129 | 2.947 | 2.947 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls a herd of chickens linked together. If the player loses too many chickens they will be unable to reach the exit.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I think you're onto a really cool mechanic. It feels a bit sinister to leave my chick friends behind but such is life!
I liked the puzzles you came up with.
It almost seems like you forgot to multiply your movement vector by delta?
Either way I think it's a cool entry, the art style is neat and I like the idea of getting multiple jumps, one per chick!
Congrats on submitting!
Nice game! I had a lot of fun playing it. I agree, that the movement speed was a bit fast, but the music fitted well to this speed. The graphics looked nice and the different puzzles were great too. Overall a very great entry.
Wooooo that movement speed! I was pretty awful at it, though I kept playing despite being sloppy as all heck. Still really really fun. Great work!
The movement speed and gravity make this game super fast paced, which I can Imagine speedruns being really fun to watch! Unfortunately this fast pace made dying really common, but with the quick respawn and short levels, it isn't too punishing. I think there may be a bug where sometimes chickens die on single jumps which can be frustrating. The main chicken should be distinct from the others, maybe a palette swap or just larger in size. Other than that, pretty fun game!
You should add coyote-time to avoid the player using a double jump just because he jumped a bit too late
(Also you forgot to say to itch.io that this was a windows build)
A pretty fun fast-paced platformer. It reminds me of Super Meat Boy. The more jumps you have, the harder it is to hold on to it, making the levels unique and interesting to me.
I feel it's a bit too fast paced. It's hard to be precise on where to land and the fall feels heavy to me. It is also not very related to the theme.
Great game overall. Good job on the game!
Oh wow this was really fast paced! really liked it! The amount of chickens = amount of jumps is really nice even if it isn't most ambitious idea!
Very fast paced and enjoyable. I think that the main chick should be a different color, or otherwise distinguished; because on one of the middle levels it was down below where the copy chick was at the top on the win zone. I also think giving a little more vertical clearance before death would be nice to help with the platforming. Good job!!
Very good work, congratulations. The level design, the audio and animations are very well done for a 48h jam.
Maybe you could add some extra frames before falling off a platform (as some others said). That would make platforming less frustrating. Anyway, cool idea and easy to understand thanks to the first levels.
I had a nice time overall :)
Hi GryphShot. Just played your game. I wasn't able to run the game at first but I eventually got it running. The game is quite challenging. I had to make sure that the main chicken is always on the ground before I can jump again otherwise I mess up a jumping chain. I think applying coyote time would make it a bit more forgiving and make the game much more enjoyable. Other than that, it's a good game. The concept is original and the difficulty is well balanced for each level. Good job.
Reeeeeeaaaally fast paced game! Really good but for me it was mainly trial and error, hoping I would have enough chicken left at the end where I need them rather than actually strategising and bringing them where they need to be with the proper amount of jumps haha. But really good, I enjoyed playing this one!
Very frustrating and hard but fun! The music is good and helps me concentrate. The game would seem smoother with some animation for the chicks.
Very satisfying sounds ! I am not sure why I am losing one chicken on the second level tho? Like... It just dies when I try to jump over that pit with single jump, send help! :D
Cool concept, really hard though. I actually couldn’t beat the game although I did make it a fair way into it. No idea how many levels there are in total.
The controls feel alright but they’re a bit finicky, and for a game that demands this much from the player they would have to be flawless. Currently it seems to take away chickens for no reason sometimes if you go fast (things register as double jumps when they shouldn’t), or something strange like that. It’s kind of tricky to reverse direction accurately with how fast the chicken moves, but it’s required to beat some levels. I guess the acceleration would need to be higher or something to make it feel even snappier.
Visually I like the style, it’s simple but charming. The VFX and SFX are cool and add a nice bit of pop.
Overall, it’s a pretty enjoyable experience – good job!
This is so wacky and cute at the same time. Love the fast paced, punishing platformer.
Controls are very slick but have that teeny weensy 'slidy' feel that gets in the way of more precise movement. Still managed to get to the end eventually, had fun while doing it!
Well done!
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