Here, I'll give you an extra one, free of charge!
5001: A leaf moved. You saw it. It surely couldn't have been the wind.
Thanks for playing!
I wanted to implement pathfinding, but after 2 hours fighting it to subpar results I decided to go with very basic stuff, even if it would be subpar. Lesson learned, I need to sort out 2D pathfinding instead of keeping pushing it back.
Recovering bullets only gives back the health you expended on them.
Thanks a lot for playing!
The bullets hitting multiple enemies would be neat indeed. In the heat of the moment I went for "when the bullets hit something they bounce off and become pickup-able", but there was probably a better solution to be found given more time.
As for the graphics, they're definitely not the best, but they came in very late as a result of coding going slower than I planned, so I had to make some quick decisions to save time.
That's right, this is the Hyperspace Rumble!
Dodge hails of bullets, navigate dangerous radioactive fields, and slash your enemies in half with your hyperspace drive in my first game!
Download link: https://alder-blackthorn.itch.io/hyperspace-rumble