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Hate Me Not's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #108 | 4.323 | 4.323 |
Overall | #124 | 4.181 | 4.181 |
Enjoyment | #263 | 3.938 | 3.938 |
Presentation | #306 | 4.281 | 4.281 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your role gets reversed every time you pass the middle of the screen. If you cross over to the right side, you are the defender of the Yin Yang. If you cross to the left side, you need to avoid the aggression of the Yin Yang.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really great game. I love the art style and the general gameplay loop. The only thing is that I didn't find the cost of upgrades in the Shop.
But otherwise, everything else felt super nice. Keep it up!
Thanks for the kinds words! We didn't manage to add the costs in the shop since we barely managed to implement it but the costs are written in the description of the game. Apart from that we are definitely going to add them in the shop when we release the post-jam version.
Very addictive!! I liked it! Good Job!
Thanks for checking it out!
This was really cool, great art style, and a lot of cool ideas, i like how the heart only attacks you while you're on the light site.
We are glad that you enjoyed! We are really proud of the art style as well. The artists did some great work here.
Nice play on the theme, very creative, and the visual style is pleasing to look at.
Thanks for the kinds words and for checking out our game!
pretty fun idea, my high score was 156 on my 2nd run, may come back and play some more later after testing some other games
Will be happy to have you back :)
Really creative idea. The premise of having to defend a thing that is actively attacking you is pretty diabolical, and I love the way it looks like something is squirming around inside the stitched-up Yin Yang. No idea if I got close to collecting enough currency to upgrade my skill tree, but it's impressive you managed to build that in during a jam!
Thanks for the kind words! And yes the Lead Programmer of this project really went all out in this one.
Wow. This is really cool. I love this take of the theme!
Thanks glad you enjoyed it :D
This feels really nice I really enjoyed, it's so addictive! also, you used the theme of this gamejam so differently to other games I played, really original and creative! Well done!
Really happy you enjoyed it! After 48 hours of development and cooling down a bit, reading comments like this is pure bliss. :D
The art style is fantastic! And the player movement and shooting feels very nice! This is a very well made and polished game! Love it!
Thanks, we are overwhelmed with the awesome community here!
Really good interpretation of the theme, fun to play, liked the black and white artstyle !
Thanks, love to hear that!
Being killed by the very thing I am protecting is something I've never experienced before...
Really cool concept and I love the theming and the art style to match.
Would have loved to see some font that fit the art style a bit more.
Overall, really enjoyable. Great Job!
Thanks, really means a lot! We will for sure think about theming the UI a bit more to the monster art style :D
Thank you very very much for the feedback :>
very good gameplay, very fun. I liked the choice of art style as well. I could also have a short-range attack that I could send enemies away with little damage, so I think I could put a slightly higher frequency of enemies and make the game a little more frantic lol
Oh yeah, that would also solve the problem we had in the beginning, trying to balance the spawn rate of the ammo, so that you would not run out so fast. You would have some kind of push back attack, which could deal no damage, but would buy you just a little bit of time!
Definetely will be thinking about this one, if / once we go for the post-jam development version of this!
i really like how both sides have equally engaging gameplay and going back to restock on ammo can cost you even more time if you're not careful. very cool idea. like everyone else already said, it is a very solid base for an expanded game. congrats!
Thanks, very glad to hear that! We are definitely considering a post-jam version of this ´,
Such a cool art style! And the theme is used extremely well!
Thanks, glad to hear that!
Dammm this is insane Great job
Dammm thanks! :D
Lovely spritework with cohesive presentation. The core gameplay loop is simple and can easily be expanded to be more engaging with enemy and pickup variety. The play field could be zoomed out to allow for forward planning on the player's part, half the time you just pray to not get an enemy spawn when picking up ammo.
Thanks for the feedback! We are thinking of expanding the game and maybe go for a full more feature complete release and we are definitely taking into consideration a wider camera view. Thanks for checking the game :)
Thanks for trying it out! It was our first game jam, and we got caught up by surprise, we have much more artwork than we had actually time to implement stuff. But we will definitely take the feedback for a post-jam version of this :D
This is really really cool. Not only is the pixel art really nice but the concept is super unique. Great job you guys! I love it!
Thanks, really means a lot to us :)
The fact that you become a pacifist in the white zone as you forage and become an aggressive defender in the dark side made for such a beautiful symmetry. You hit the nail on this one for sure!
Thanks! These are really great words to hear after frustrating the first 5 hours and completely scrapping the first plan XD
All the frustration you felt was not in vain, I am still thinking about your game to be honest. The fact that the thing you protect becomes the thing that hurts you, I don't know, it feels like such a poetic game.
Honestly, just thanks :D
Cool game, I like the concept. I wasn't exactly sure how the health worked on the light side, and it could have been more balanced as I felt I was on the dark side the entire time. Overall cool game, fitting art, nice feel.
Thanks, so on the left side, the "peace side", there is not concept of health. You just get hindered, to protect the other side.
And to protect the other side, you need to venture into the left side.
We wanted to play around with the idea, of sharing both ammo, and health with the creature in the middle, and it would change depending on which side you were on, but in the end we didn't have enough time. For the after JAM phase though, definitely!
Amazing game! I love the artstyle, the sound is great, and the mechanics are creative and fit the theme really well. The only minor complaint I have is with the tutorial, which was a little confusing and didnt really explain the mechanics that well in my experience. Once I got the hang of it though, it was super fun and engaging!
I'd really appreciate it if you tried out my game too by the way (:
Awesome! Nice you liked it, we will check it out :)