Thanks! Yeah, that was a funny point of concern. At one point we intended to make it more obvious that you needed to save money. Originally your health pool was also money so there was a different push-pull dynamic to keep from spending it all. Thanks for playing!
brandonr49
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A member registered Jul 07, 2023
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A simulation / clicker game by Ctrl+Alt+Delicious
Simulation
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Tower Defense... at scale jam comments · Replied to Reklaz in Tower Defense... at scale jam comments
Tower Defense... at scale jam comments · Replied to Hullahopp in Tower Defense... at scale jam comments
Thanks! We originally envisioned a substantially more expansive game that incorporated the theme (we wanted to zoom out and make individual levels "tile" in a super level/meta sense) but up against the clock those elements turned out to be much more development effort and we instead debugged issues with the base game until it was playable. Thanks for playing!
Cool idea, I like modifying the knight buffs as a game mechanic. Had some trouble figuring out exactly what I was doing at the beginning, the enemies come fast and the buffs appear and disappear quickly. Got into a groove for a bit once I got a massive dodge percent though. Great fun till the crash, MY KNIGHT!