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A jam submission

Drunk Space OdysseyView game page

A reverse bullet hell where you spawn waves of enemies instead of controlling your ship
Submitted by Tourmi, sapheu2 — 11 hours, 10 minutes before the deadline
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Drunk Space Odyssey's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7643.9453.945
Overall#9443.6483.648
Creativity#10253.7453.745
Enjoyment#14853.2553.255

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of playing through a typical bullet hell, you spawn waves of enemies and make sure the AI lives through everything

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 34 to 21 of 34 · Next page · Last page
Submitted(+1)

Really fun to play, the tutorial is appreciated, although I think it would have been even better if we knew what each ennemy drops when destroyed, because I feel like I needed to spam them in order to get fuel or HPs, but the drops might be randomized so I won't complain too much.

The art and music is really nice, and I like the story that feels original (instead of being an ennemy trying to kill the ship you are part of the ship and need to survive). The score was a good idea for replayability. Great work!

Developer(+1)

I didn’t want to add in too much info in the tutorial since walls of text tend to scare off people, or make them skip important info, so I opted to keep it lightweight. Ideally, I would have added some information you could refer to in-game, but yeah, game jam, lack of time, etc. haha.

Thank you!

Submitted(+2)

Beautiful entry! Great idea and implementation, and art/music really compliment the gameplay! I'd say that it needs more balancing, right now there's no point to place anything but the weakest group of enemies, my longest run was when I placed only low-left enemy at about double of their timer frequency. But if the score is not the goal it's really fun to place the ships as many as you can and see how long our tipsy hero can last :)

Also great job on ships' movement/bullet patterns, it was a really nice touch to the game!

Developer

Thank you! Yeah, balancing was definitely a challenge, due to the fact that most drops and the ship’s behaviour are unpredictable, we had to do a lot of test runs to try and get it right, haha. The fuel drain does go up as you play, but so does the amount of enemies that spawn per wave, and I feel like that’s the reason why you can grind out fuel from them.

Maybe it’s the creator bias speaking, but I do very much like watching the ship try to survive bigger and bigger bullet waves, haha

Thank you for your review!

Submitted(+1)

Really nice pixel art style! Also I like your well organised UI layout without panels upon panels. The enemy characters look really nicely drawn and all of them together on screen looks super awesome. Choice of music and sounds are also really nice. Awesome job!

Feel free to hop into my game as well and share your thoughts and ratings if you have the time!

Developer

Thank you! I’m glad people still enjoyed the music despite not having put as much time as I would have liked into it, haha

Submitted(+1)

has the pilot been drinking? hahaha congrats on the entry!

Developer

Thank you!

Submitted(+1)

Love it! Definitely felt like a drunk pilot haha.

Developer

Thanks!

Submitted(+2)

What a cool concept! Loveeee the art-design of your game, suuper well done!

Developer

Thank you! And yeah, Sapheu did an amazing job with the art!

Submitted(+1)

Nice idea! Love the graphic, too. I wasn't able to elaborate a good strategy to win!

Developer(+1)

Thank you! But yeah, there’s technically no winning this game, since it goes on infinitely, haha

Submitted(+1)

Ahhh ok, so no shame for me^^

Submitted(+1)

Very cool art, and the pilot definitely feels kinda drunk (although he still manages to dodge almost everything).

Love the 'hit me to help me' mechanic!

Developer

Thank you!

Submitted(+1)

that pilot AI is something else entirely, it moves and dodges like a pro. I just spawned everything at the start and it handled that easily for a few waves until it got encircled from all sides, thou while you've mastered the AI in 48hours, it still lacks some gameplay other than spawn enemy -> watch enemy get destroyed. I feel like being able to draw enemy paths as you spawn them would add to the fun value, but not sure about other things

Developer(+1)

Drawing paths is definitely a good idea! I also thought about maybe giving a way to influence where the pilot goes by clicking to make the gameplay more engaging, but yeah, gamejam, lack of time, yada yada, haha

The AI actually wasn’t too hard to implement! I had some previous experience with messing around with boids/flocking AIs, and inspired myself from how those work!

Thanks for your review!

Submitted(+1)

great game! I really love the idea of multiplying score by difficulty I'm making
also artwork is great as well! nicely done :)
damn the pilot moves like they are drunken, but they avoid all the bullets lol

Developer(+1)

Yeah, the multiplier increases with both difficulty and the amount of waves of enemies that are active! It encourages some more risky play, haha

Thank you for your review!

Submitted(+1)

Hello there!

The game looks fun to play but I got the same error as a few people down there. 2/3 of my drunk pilot's bullets aren't shooting and that makes the game way harder than it should be.

That's very cool that you did the artworks and the music.

The theme is well respected and the concept of the game is interesting.

Good job!

Developer

That’s really unfortunate for the projectiles. I’m really wondering why that only occurs to a few people, and not everyone.

Still, thank you for trying it out and thanks for the comment!

Submitted(+1)

Dang, Great work on this! Feels like my pilot isn't drunk. he's quite talented :P

Developer

The pilot got a lot better as we moved through the jam, haha

Thanks!

Submitted(+2)

If I were to play such a game as the main character, my keyboard or controller would definitely be in for an intense session! The unique concept, especially the action of dodging bullets with the plane, makes it feel like there's a hardcore player actually controlling it from behind. And the fact that you and the protagonist are allies and enemies at the same time, delivering enemies while also supplying materials, it's just awesome!!!

Developer

Thank you for your review! And yeah, the pilot can get pretty good! Though sometimes, it is a bit dumb and gets stuck in a corner, haha

Submitted(+2)

Hi Tourmi and Sapheu! I ran into Tourmi on discord and was in the happy position to test it on my Mac. (Pretty new Macbook Air M1 with Chrome). The good news is it totally worked! The bad news is that it took, like, probably 90 seconds to load, and the first time I clicked on an enemy there was a freeze for 20 seconds or so. I suspect that slower macs would crash the browser or never load, so it could just be folks are giving up before it gets going. A quick google search suggests this is a known issue, so maybe somebody out there has a solution.

The game itself is really nicely done. The pixel art is super great, the music is upbeat and fits the retro vibe. It fits the jam well and is going to rate nicely I bet! The gameplay is a little confounding, haha, but that's to be expected from the concept. Best of luck with the jam! It was really nice to meet you.

Developer

Thank you so much for testing it out! And gosh, 90 seconds loading is crazy, especially since our game really doesn’t have anything crazy, the largest files are the audio files, hahaha. It seems like the Mac issues are different from what’s been happening with the others, very weird.

I would have loved to make an interactive tutorial instead of writing text to help with the initial confusion, but yeah, there’s only so many features you can implement in a jam, haha. Thank you for testing it out, and for your review!

Viewing comments 34 to 21 of 34 · Next page · Last page