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Drunk Space Odyssey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #764 | 3.945 | 3.945 |
Overall | #944 | 3.648 | 3.648 |
Creativity | #1025 | 3.745 | 3.745 |
Enjoyment | #1485 | 3.255 | 3.255 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing through a typical bullet hell, you spawn waves of enemies and make sure the AI lives through everything
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very nice visuals & sounds ! The concept is interesting, I would maybe make each enemy have a higher chance to drop a specific item to add a bit more complexity, but all in all a great game !
They actually do! But I left out that information from the game as to not overload players, haha. Easier enemies drop less items, compared to guaranteed drops by the speedy and toughest ones
Wow nice! This feels like a really complete game with tutorial, music and everything. I liked the idea, though at first was a bit too hesitant with calling enemies and run out of fuel very early. But there is a learning curve to it which is great :)
This is definitely an issue that's cropped up with blind playtests, the game needs a way to tell the player that you gotta press those buttons more often!
Thank you for your review!
dude how did you do these visuals?? so cool!
Sapheu made the graphics! She doesn't have an itch account sadly. I only did the explosion particles, and the bomb effect, art-wise.
But thanks for your comment! I'll relay it to her!
what do you mean I always had a itch account and definitely didn't create one to look at the comments :p
Super cute graphics and music! I loved the idea but I thought the drunk pilot's ship should be able to kill enemies more consistently by making the shots track, for example.
Thanks! Tracking bullets would definitely have been a good addition as a powerup!
Thats really creative, I overwhelmed my pilot a bit, but just because i was overwhelmed by my fuel and health droping so quickly. Very fun.
Thanks! And yeah, you gotta tow the line between not enough enemies and too many for your pilot to survive, haha
Neat and simple game.
Thanks! I feel like the simplicity is a good contrast to how playing a regular bullet hell feels like, haha
I got a 6397 score! 😁
I feel some ennemies are a bit to difficult but this is a really enjoyable game! Well done!
Thanks! The right-most enemies are indeed pretty tough, they're mostly meant to be spawned in later on, or if you've got some bombs left in reserve!
Super cool little game! I like how you reversed the roles and havent seen anything similar so far in the things ive looked at. Great job! :)
Thanks! We tried to find an idea that felt as original as possible considering how vast the theme was. Glad that worked out!
I love the idea for this game, it took me a little while to understand that I had to click the enemies on the right but once I did it was easy to pick up. I love how the music stays in key from the menu to the actualy gameplay and it also sounds super pumped up. All in all very fun game!
In an ideal world, I would have had a smooth transition between the two tracks (they're actually the same song!) when you start playing, haha. Didn't have much time to work on music on top of dev stuff, so I'm glad you enjoyed the track!
Thanks for the review!
I love the art and sound to this, it's very well crafted! I think I either misunderstand or have a bug tho since the ship sounds to be firing but doesn't visually look to be. Same with enemies...
None of them are firing? First time I've heard of this, that is quite weird! Which browser are you playing in? I'd really like to fix this once the jam ends!
EDIT: The game might not work properly on older browsers or even some Mac browsers, now that I think about it, since Godot 4 games now need access to a new feature in them
Using Google Chrome! Let me try it one more time to see what happens!
Edit: It almost appears like the little blue laser is colliding with the player or some background element? I can see it but it doesn't go further than a few pixels from the player. Like... 20 pixels away MAX
I sadly can't seem to reproduce this issue on my end. Still, thank you very much for going back and trying it out again!
It is very fun to watch the little ship fly and around and successfully shot stuff and pick up items, awesome work on the AI for that! Very creative idea too, and the presentation looks retro cool as well. Neat game indeed!! Please check out my non-creative entry when you can :D
Thanks! The AI is very much inspired by how you'd implement a Boid/flocking AI, if you're interested! I just defined some custom objectives (like getting a powerup, avoiding the edges, etc), and weighted them appropriately!
Cool idea! I love the forced balance between fuel and enemies, adds a new layer of depth. Well done!
Thanks! Having the fuel tank as a way to encourage the player to act was an idea that came pretty late into the jam, so I'm glad it worked well!
Love the vibes, love the idea. Just wish there was a clearer way to know in advance how hard enemies were relative to their position in each row (are enemies in row 1 tougher than row 3?) and maybe what kinds of upgrades they would drop. But that's nitpicky. This is a great rendition of a reversed bullet-hell!
Row 1 and row 3 are identical, just a way to spawn more of the same enemy!
I wanted to add more info into the tutorial, but opted against it since I didn't want to throw walls of text at players! Tooltips, and a way to read the info on the buttons would have been ideal, but yeah, there's only so much you can do in a short while, haha
Thanks for the review!