Wow, those graphics are really cool! Love the brickout idea!
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Rebrick's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #669 | 3.778 | 3.778 |
Enjoyment | #754 | 3.576 | 3.576 |
Presentation | #781 | 3.939 | 3.939 |
Creativity | #862 | 3.818 | 3.818 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the bricks instead of the paddle/ball.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is excellent for 48 hours. It plays very well. There a few quality of like features that would be great to include; it can be hard to tell what brick type you have selected, upgrading bricks feels like an afterthought, the ball can get stuck launching in the same patterns (creating a loop), it is unclear when any brick other than the standard one is upgraded without hovering over it, etc. Awesome work.
this is so polished, i cant believe what you guys achieved in 48hours. awesome work!
Looks great and plays well, although it does quickly lose its charm.
I didn't quite get how the upgrading mechanic works. Sometimes I was able to make it work and other times I didn't and I had no idea what I was doing wrong. At first I was also overwhelmed by all the different types of bricks I had. I think having each type should be slowly introduced throughout your first session as you keep playing until you can play the entire level with every option.
Can I call it a tower defense game? Because it's totally a tower defense game.
I really enjoyed the game. Had some nice visuals, though i am slightly questioning as to why the music is so relaxed when you are literally in an enclosed room with a ball trying to kill you.
Also my final amount of points was 1160p :)
What a cool idea! Love the concept. As previously mentioned, I think it needs an intro level to help get you used to the mechanics, as there was a lot of choice info and the gameplay started right away without warning or instructions. With some difficulty scaling, this would be a really fun little game! Great work!
Very well polished, I just didn't really get how I was supposed to play the game. I tried buying more expensive blocks, but I couldn't really understand their purpose. I guess the magnet was supposed to make the ball go towards it, but the effect wasn't that clear. The game is really well made, with clearly a lot of work put into it, but the gameplay just wasn't working for me. If you decide to work on this project after the jam, maybe add a tutorial that would explain the functions of each block and more or less how you should place them to win the game. As I said, the game is extremely well executed, but the concept was just not clicking for me personally.
Wow this is so incredibly polished, and with some beautiful music too! Really liked the concept of magnet bricks. :)
Expected to see more flipped versions of existing games but haven't seen breakout till now. Good job on the gameplay, easy to play and understand but still isn't too easy. Good work!
I like that it has tower defense mechanics of buying parts and placing them strategically but it is very well extrapolated to the classic arcade game. It also gives a lot of life that has so many different types of bricks. And graphically it's very good! Very good job, congratulations team!
Very cool concept and good execution! There are some balance issues though. It's a bit too fast paced to really plan out a complex strategy, and you can actually just perpetually stay completely safe by just surrounding your core brick with just a single layer of gold bricks and just replace them when they are destroyed. Reverse breakout games are a bit tricky because building up with a ton of bricks can actually make you more vulnerable because then the ball gets stuck in your back lines.
All the different types of bricks are incredibly cool. I hope you keep iterating on this!
The definetly are a lot of balancing tweaks to do to make this a full game, and some bricks are straight up OP because they create a feedback loop or just have a very strong effect. A Speed dial is something we considered to give the player time to setup defenses or fast forward when they want, didn't make it in unfortunately... ^^'
Glad you like the concept and the brick variety, thanks for the feedback!
One of the best games I've seen in the jam so far, really well designed and the art looks amazing
Really liked this entry. Would be nice to have a leaderboard and Web version, though that’s mostly nitpicking. (we also made breakout-like game, but with different approach :D)
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