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[GMTK-2023] Can I move?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #213 | 3.986 | 3.986 |
Creativity | #429 | 4.014 | 4.014 |
Overall | #634 | 3.802 | 3.802 |
Presentation | #1841 | 3.405 | 3.405 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In normal games you control the character to clear the stage, but in this game you can not control the character, you can only control the bolcks, even whole level
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is pretty cool! The puzzles were interesting, and I really appreciate is how you have the little shake as you first start moving the level. That's the kind of polish that usually doesn't make it into a jam game, but really sells what's happening and starts each level right.
Also, there's no need to apologize at the end about the length. That was plenty of levels for a jam, and more than that would probably be too long. A few minutes to really demonstrate the core idea like you have it is probably ideal.
Thank you, and you just helped boost my confidence. Looking back at the start of the jam, it felt like I was in hell. I had to work the whole weekend, with only evenings available for game development, and I couldn't stay up too late. I'm really happy that I managed to finish it before going to sleep on Sunday night. It has been a truly wonderful experience. Thank you for playing!!
This is so fun and chilling. I like the little wobbling of the elements before u can actually move them, working kinda like a preview and reminder of how current level goes. And the level and puzzle design did keep giving me aha moments well done! And I like how you can squash those monsters and the player as well, giving me a feeling of those rules and the game world is connected naturally. Looking forward to more types of enemies and platforms and etc. Absorbing level design power from you....
Thank you! The idea of shaking elements came to me during testing when I felt that just starting to move when pressing a button was boring. I wanted to create a game that looked like a platform jump game but with unexpected reactions when pressing the buttons. That's when I thought of adding shaking elements, and it turned out like this!
I put a lot of effort into level design, but due to the imperfect game mechanics and the time limit, I could only create 10 levels.
I can definitely relate to the difference in puzzle design in puzzle games due to their unique mechanics. Creating a game is like solving a puzzle itself, and I really enjoy it. Thank you for playing!
And the shaking element increase the juiciness as well! One design providing multiple meaningful consequences. There's some elegence in it. And I surely agree with the "designing a game is like solving a puzzle" statement. Enjoy the process!
Really fun puzzle, love how what part you control changes the challenge of level. It may be a bit too easy to kill the monsters and then carry on with what you want to do though, maybe some levels where the monsters are needed to do something and you can't kill them would be nice. Also the fact that some of the food is hidden and you only see it too late when it gets eaten seems unnecessarily die-and-retry-ish. But overall I really enjoyed your game, quite a brain teaser
Thank you for your feedback. I agree that the levels and UI could use some more polishing. Unfortunately, time is running out during the jam, but I will try to incorporate some new ideas and content after it ends. Thank you for playing!!!!
Neat! I like how it all combines to oopsies!
Great work, cool game!
Thank you for playing!!
Great designs on the levels! Had a lot of fun with them! Nice work!
Thanks! glad you enjoy it!
A fun puzzle game, I enjoyed the little shake at the start of the level where I could work out what I was going to be controlling :D
Thanks! hope you enjoy it!!
Puzzles was super fun and even had me to think about them for a moment, super clever idea and realisation is great.
Feels like troll-mario somehow
Love it
Thanks, I'm glad you enjoy it!!