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A jam submission

[GMTK-2023] Can I move?View game page

No, you can not, It's not a jump game
Submitted by 翼比天高 (@TerryCr0w) — 9 hours, 21 minutes before the deadline
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[GMTK-2023] Can I move?'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2133.9863.986
Creativity#4294.0144.014
Overall#6343.8023.802
Presentation#18413.4053.405

Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In normal games you control the character to clear the stage, but in this game you can not control the character, you can only control the bolcks, even whole level

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 67 to 61 of 67 · Next page · Last page
Submitted

This is pretty cool! The puzzles were interesting, and I really appreciate is how you have the little shake as you first start moving the level. That's the kind of polish that usually doesn't make it into a jam game, but really sells what's happening and starts each level right.

Also, there's no need to apologize at the end about the length. That was plenty of levels for a jam, and more than that would probably be too long. A few minutes to really demonstrate the core idea like you have it is probably ideal.

Developer(+1)

Thank you, and you just helped boost my confidence. Looking back at the start of the jam, it felt like I was in hell. I had to work the whole weekend, with only evenings available for game development, and I couldn't stay up too late. I'm really happy that I managed to finish it before going to sleep on Sunday night. It has been a truly wonderful experience. Thank you for playing!!

Submitted

This is so fun and chilling. I like the little wobbling of the elements before u can actually move them, working kinda like a preview and reminder of how current level goes. And the level and puzzle design did keep giving me aha moments well done! And I like how you can squash those monsters and the player as well, giving me a feeling of those rules and the game world is connected naturally. Looking forward to more types of enemies and platforms and etc. Absorbing level design power from you.... 

Developer(+1)

Thank you! The idea of shaking elements came to me during testing when I felt that just starting to move when pressing a button was boring. I wanted to create a game that looked like a platform jump game but with unexpected reactions when pressing the buttons. That's when I thought of adding shaking elements, and it turned out like this!

I put a lot of effort into level design, but due to the imperfect game mechanics and the time limit, I could only create 10 levels.

I can definitely relate to the difference in puzzle design in puzzle games due to their unique mechanics. Creating a game is like solving a puzzle itself, and I really enjoy it. Thank you for playing!

Submitted

And the shaking element increase the juiciness as well! One design providing multiple meaningful consequences. There's some elegence in it. And I surely agree with the "designing a game is like solving a puzzle" statement. Enjoy the process!

Submitted

Really fun puzzle, love how what part you control changes the challenge of level. It may be a bit too easy to kill the monsters and then carry on with what you want to do though, maybe some levels where the monsters are needed to do something and you can't kill them would be nice. Also the fact that some of the food is hidden and you only see it too late when it gets eaten seems unnecessarily die-and-retry-ish. But overall I really enjoyed your game, quite a brain teaser

Developer

Thank you for your feedback. I agree that the levels and UI could use some more polishing. Unfortunately, time is running out during the jam, but I will try to incorporate some new ideas and content after it ends. Thank you for playing!!!!

Submitted

Neat! I like how it all combines to oopsies!

Great work, cool game!

Developer

Thank you for playing!!

Submitted

Great designs on the levels! Had a lot of fun with them! Nice work!

Developer

Thanks! glad you enjoy it!

Submitted

A fun puzzle game, I enjoyed the little shake at the start of the level where I could work out what I was going to be controlling :D

Developer

Thanks! hope you enjoy it!!

Submitted

Puzzles was super fun and even had me to think about them for a moment, super clever idea and realisation is great.

Feels like troll-mario somehow

Love it

Developer

Thanks, I'm glad you enjoy it!!

Viewing comments 67 to 61 of 67 · Next page · Last page