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Pause To Play's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Creativity | #17 | 4.569 | 4.569 |
Overall | #49 | 4.310 | 4.310 |
Enjoyment | #112 | 4.122 | 4.122 |
Presentation | #353 | 4.239 | 4.239 |
Ranked from 452 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of the pause menu is traditionally to stop the game so you can go get a snack. I reversed the role of the pause menu so that you must use it in a creative way to reach the goal!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
unique and creative beyond measure, the implementation of all the features fits so perfectly and each feature comes up again and again in new ways. amazing work
Super unique idea and clever puzzles. No slider or button was unused and it was really fun to play. My favorite puzzle game in this jam so far.
Really creative idea that was definitely explored in unique ways
A really clever game, it was a blast to play!
insane, most clever game i've played in the jam
Very clever!
Very clever!
Love the concept! It's reversed really fundamentally and the execution is really clean. Had fun playing it!
Fun game with interesting concepts!
This is so far the best one I've played!
Definitely a big IQ game idea - the ability to slow time and change gravity is also really helpful
I'm speechless on this game idea. It's super good and the execution is perfect
My game crashed on level 6, but the ideia is really good, congrats!
It probably didnt crash, try the level again with sound on if it was off
Super clever design, the audio adds so much.
Definitely going to be in the top 20 video. Excellent job!
fantastic concept, super creative level solutions too.
One of my absolute favorites from this jam, this game takes one unique twist in goes absolutely wild with it. It uses the pause idea in all sorts of different ways, with my favorite aspect being how the sliders influence the game rules (like gravity) in addition to acting as collision. It's crazy this was made in 2 days, this already feels like a full indie game!
super clever mechanics! really cool :)
Incredibly done for such a short jam. Very clean and tons of clever puzzles. The level names are great hints and I'm blown away.
Very interesting concept and well executed. Amazing work!