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Screw This Fish in Particular's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #708 | 3.981 | 3.981 |
Overall | #1155 | 3.569 | 3.569 |
Enjoyment | #1177 | 3.377 | 3.377 |
Creativity | #2186 | 3.349 | 3.349 |
Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you play as a naval mine trying to blow up a fish. you would typically be the fish trying not to get blown up.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I now understand how hard it is to be a naval mine.
Nice music and Art. Very VERY difficult, but I was able to progress with some practice. Well Done!
Oh, and maybe the best name in the Jam haha
I'm too bad at the game to blow up the fish, but it's still really fun. Nice game!
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Can't even start because I'm shaking! I caught myself without breathing just to fit these tiny spaces with the mine. Red blinking was a really nice addition to the sense of danger! The soundtrack and underwater sfx made that dangerous environment sound relaxing!
This is no sea for fish.
Nice work man!
The only good underwater level in video game history
As soon as I saw the underwater mine I knew I was going to like this one, and it was actually pretty difficult too. Overall, good submission!
This fish killed my uncle and ruined my lifelong dream of being an interpretive dancer.
Loved the concept of having one long level, really ramps up the tension during tricky sections! Also enjoyed the "minefield" of water bottles.
Funny idea and a fun game!
Both very relaxing and intensely stressful. I love it! The music is particularly good. Well done!
Like the art, felt smooth to play, 10/10 title lol
Really nice ss
To be honest, I don't really see the connection to the theme. That being said, the game was fun, although I wish the autoscroll worked a little different. To my understanding, when you speed up it speeds up with you and when you slow down it does as well, however it doesn't slow down at a rate that still incentivizes fast movement, as in corridors where you have to move further to the left the end of the screen will hit you whereas if you stayed slow until it appeared on screen it won't.
Greatminds think alike, we luv fish, or do we hate them? haha super fun!
the connection to the theme is a little tenuous, but this game was really fun. really appreciated the autoscroll making it so i don't spend five minutes lining up each move. wish it was a little easier/had checkpoints but it was still enjoyable!
Tricky game but pretty fun! Really liked the sounds and the music :)
Like others have mentioned, a checkpoint system would really help with increasing accessibility.
Nice work!
Difficult level is a bit high but great presentation, feels very polished! Having checkpoints or allowing one or two extra hits to the mine would make it a bit easier imo.
Fun difficult game! No checkpoints are brutal, sadly most people probably won't finish the game.
Very difficult and engaging! The atmosphere is great with the music and the visuals. The hitbox for the mine being slightly smaller than the sprite made for some very fun tight spots !
It's a difficult but enjoyable game. The name is funny :)
I really enjoyed the music. Super challenging.