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A jam submission

Away from Kingdom (AFK)View game page

The player has gone afk, and it's up to you to complete the quest on their behalf.
Submitted by Fuzzyzilla — 11 hours, 34 minutes before the deadline
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Away from Kingdom (AFK)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5164.1094.109
Overall#8143.7033.703
Creativity#12073.6743.674
Enjoyment#12993.3263.326

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In my game, the role of the player to save the prince has gone AFK. Instead, you as the level designer must do their role for them and guide them unconsciously to complete their quest and free the prince.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

I really like your take on the theme since it's very similar to mine. I love the story. It feels like you are doing something forbidden. Hacking the game to progress. The sound design is also very good. Overall great game!

Submitted(+1)

Excellent art direction, a very charming style. The game controls well and is an excellent interpretation of the theme

Submitted(+1)

An adorable romp. You had one vision and executed it lovely!

Submitted(+1)

Great idea very well executed!

I did notice that when placing 2 moving platforms where both have the same end (or start) to their trajectory, it becomes impossible to separate them (which can be annoying since they both have the same default position), and the reset button just made all platforms etc. disappear :/ (on browser version)

But overall a great puzzler, impressive work for 48 hours!

Submitted(+1)

Very charming game! I really liked the narrative and aesthetics, but the puzzles were a bit easy. Maybe if there weren't area restrictions for the platforms it could give a bit of a challenge.

I also found some minor bugs like the player passing through a moving platform horizontally, and there's a softlock on the level where the player starts jumping where the buttons get all deactivated after a few resets.

But other than that it's a very solid entry with a lot of character, so well done!

Btw I loved the loading screen, I might do that in my games as well :eyes:

Submitted(+1)

-Enjoyment: This is top notch and the puzzles are a lot of fun!

-Creativity: Super cool idea, creative and entertaining!

-Presentation: Everything looks awesome and sleek/polished.  I really like the dialog UI and the writing is funny. Also the sound is great too!

-Neat game indeed, I hope you learned a lot!! Please check out my non-creative entry when you can :D

Submitted(+1)

I love narrative puzzle games, and your is very well done! I like the story and the way you tell it, it gives personnality to the square, and those eyes are so cute! Fantastic work

Submitted(+1)

Super cool presentation and great, polished narrative. I loved the intro cutscene, the player is rude (lol). Fab jam entry all round! 🟥🔥

Developer

Thanks for playing! :D

Submitted(+1)

Good game!

Submitted(+1)

Thoroughly entertaining presentation, loved the sense of humor and the visuals were delightfully cohesive. Puzzles were a little on the easy side, borderline trivial at points, and the dialogue did interrupt a little too often for my liking, but overall I really enjoyed my time with the game!

Submitted(+1)

This artstyle is really cute! I love how the menus are actually baked into the game's cutscenes (which had some good humor), and the physics were also really consistent for a jam game.

One little bit of criticism I have is that the puzzles feel a little too "open"? As in, I usually don't find myself thinking strategically about where I'm placing things, and found myself beating levels by just throwing a bunch of blocks into a level to generally push the player towards the goal. I think with some tighter level design, this could be a really good puzzler

Viewing comments 31 to 21 of 31 · Next page · Last page