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Who herds the sheep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1011 | 3.455 | 3.455 |
Creativity | #1063 | 3.727 | 3.727 |
Overall | #1071 | 3.598 | 3.598 |
Presentation | #1400 | 3.614 | 3.614 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roles of the wolf and the herding dog get reversed
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow, it becomes especially hard with time, but manageable! Great game though.
I was surprised to see my dog become a wolf, but it spices the experience so why not!
Also it was a bit hard to understand how sheeps actually died, as they progressively turned to black without really having touched the wolf
They get lost in the woods, but it's something people get confused about more often! Thanks for the feedback, it is much appreciated
At one point I though they were sick
Even without the dog/wolf swapping this could be an incredibly cool game! Basic mechaincs works very well (I didn't quite understand why is barking not working sometimes, maybe it's on cooldown or is locked when colliding with wolf for some reason, but there's seemingly no indication of that). Extra mechaincs like grass and holes works super good, and being introduced one at a time with every level, it made me play the entire game! I like level of detail in visual and sound cues: darkening sheep lost in the woods, highlighted icons of grass and holes, that's what shows how thoroughly the game was tested and polished before release, and that's very important for the feel. I also liked wolf attacking from different angles, it flips gameplay a bit and makes it more interesting and not boring. Great!
Thanks for the extensive feedback!
I really like the base gameplay idea here, herding sheep feels surprisingly good to control. The swapping dog/wolf feels incomplete though, was there intended to be more to it? As is, it's more just a slight pause in the gameplay and doesn't really change much.
The swapping of the dog and the wolf was intended to make the game more challenging and chaotic, but once you get the hang of the game I can see how that effect is not really achieved. We also intended that the flock size is preserved from level to level to make losing sheep more consequential but a game breaking bug prevented us from doing so. Thanks for the feedback though, much appreciated!
i love the way the sheep move, good work on the pixel art and the tileset as well!
-Enjoyment: Herding is fun! I like watching the sheep move as a big flock
-Creativity: Very cool ideas~
-Presentation: The pixel art is great! Sound is not bad too~
-Neat game indeed, I hope you learned a lot!! Please check out my non-creative entry when you can :D
This is a nice idea, really fun to try to control the sheeps and surprising when the roles are swapped.
Very creative concept and great execution! The game is polished and very well done, I love the music it's very fitting for the game, the sheep sounded cute too haha, it was quite challenging at first but I got the hang of it near the end, and there was a lot going on so it didn't become too repetitive! I managed to finish the game and it said only 20 sheep died (is that the new highscore? jk haha). Really well done, great submission!
Definitely the best I've heard so far, thanks for the kind words!
Thanks for submitting such a fun game!
Wolf ate all my sheep :( Rip fluffies