I really like the game! I just think it would need an end f.e. with a health bar or sth like that. Besides that it's a really fun game with a nice twist!
Keep it up!
Criteria | Rank | Score* | Raw Score |
Presentation | #1424 | 3.608 | 3.608 |
Overall | #1757 | 3.337 | 3.337 |
Enjoyment | #2032 | 3.049 | 3.049 |
Creativity | #2166 | 3.353 | 3.353 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
game has a star collectibles which make the player to controls the fruits and when collected again it will give u back the control of ur player.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
I really like the game! I just think it would need an end f.e. with a health bar or sth like that. Besides that it's a really fun game with a nice twist!
Keep it up!
Cute game! I like the concept and design. Interested to see if it's developed more that what things would be added to the game!
Game is simple and with very cute arts, I read in comments that your idea is to add a boss, it sounds nice! I wish you will add a way to dodge bombs while moving fruits. Maybe while in fruit mode you can add a key to collect bombs to throw against the boss! Good job!
The game was simple. Instructions were clear, however I found a bug where after I get a power star, the player even though is able to move for a few seconds at first, suddenly stops even after consuming only 1 star. Other than that, this is a pretty solid game
Does the game end at some point with an invisible timer or do you just play until you don't want to anymore ? It would have been nice to have some sort of end state, maybe with some limited number of lives, you could try to get the best score before dying. I felt it lacked some kind of long term goal. The dinosaut was cute, however. ^^
I didnt understand it at first, then I read the tutorial on how to play then I started to enjoy it! It's very fun but I feel like it was kind of repetitive, the art is very cute and the SFX are satisfying! Here's my score, great submission!
while a simple concept, I really liked the twist of it, so well done on following the theme, the gameplay loop while a bit repetitive, was quite fun, the visuals where fitting too, so overall a solid experience, well done!
Nice artstyle, music fits. I like that the ability to control the fruits is a power and switching is incentivized as the fruit that switches them gives a higher point value. Like others said, it's impossible to dodge bombs while controlling fruit. Perhaps, instead of the star fruit you could press a button to switch between the two controls but there's a cool-down so you have to plan your switches ahead of time to avoid bombs. Or perhaps there could be a way when controlling fruit to knock bombs out of the way. The game may also benefit from a lose state, as the player gains score too quickly for the bombs' "-3 points" punishment to really be a worry.
Either way, enjoyable game. Polish it up a bit, make the mechanics a bit tighter, and this could fit pretty snuggly as an addicting mobile game.
The game's art style is very cute. However, when switching control, there is currently no way for the player to avoid the bomb. Perhaps giving the player the power to move the bomb when switching control could improve this? Nonetheless, it's still a pretty fun game.
Took me a bit to understand how to play the game, but a pretty good experience.
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