Cool, the sounds really matched with the theme, the arts were beautiful, but the game wasn't really matching with the "roles reversed". I enjoyed the gameplay ^^
If you can please rate my game too
Criteria | Rank | Score* | Raw Score |
Presentation | #101 | 4.526 | 4.526 |
Overall | #275 | 4.026 | 4.026 |
Enjoyment | #415 | 3.803 | 3.803 |
Creativity | #1004 | 3.750 | 3.750 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the villain who is able to summon a horde of enemies that attack generic heroes
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Cool, the sounds really matched with the theme, the arts were beautiful, but the game wasn't really matching with the "roles reversed". I enjoyed the gameplay ^^
If you can please rate my game too
I have no idea how you've managed to finish such a polished project in just 48 hours but you somehow have made it! Stunning, thought through and fun! Lots of respect <3
My fav game from this jam! The artstyle is nice, the music and sound effects as well. There is a good amount of juice to everything you do and honestly I see the building blocks for a good game if you wish to go further with this project!
Cool game! Its fun to play once you understand the loop of it.
I really love the art and character designs :)
Very nice game. Love the fact that you have to learn enemies bullet pattern to damage them. Art is fantastic, too! good job team!!!
This has some nice dual-purpose design, great art & presentation and is overall pretty fun! good job!
Thanks for the feedback! That's a valid criticism and you're not the only one that feels that way. My focus went from summoning to bullet-hell midway through. If I remake this game I'll be sure to balance those two aspects more and maybe remove the possibility to make yourself lose or at least make it feel more fair.
A really enjoyable take on the genre. I likes the cohesive art style and the tutorial was a nice touch. Great submission!
the art is so good, and the mechanics feel great. I wish there was an indicator for the direction of the mana rock when it's off screen, but honestly this is a stunning game given the 48hrs you guys had. awesome work!
Very cool game!
Nice mechanics, nice art/animation and the sound design is great.
Well done!
Very fun! Love the art style! Nice to see someone else using Gdevelop
What a beautiful game! It feels like a completed production where the graphics, audio and controlles are fine tuned. Like you mention, a bit more fine tuning of the gameplay, such as more variation in the challenges, upgrades etc would make it perfect. Still, the most professional feeling game I tried so far this game jam! Great job!
There has been an absolute abundance of minion management games in this jam, even reverse-survivors takes on it specifically, but this is an outstanding approach to the concept. The ward-area around the "heroes" presents a unique threat and a tangible form of progression that a simple life bar wouldn't. Ina's physical presence makes the player feel, well, present!
Also Ina is very cute and I want to give her a hug.
Edit: Checked out your profile after rating this, it seems that we're cut from pretty similar cloth :p
A pretty cool entry, the 20 Minutes Till Dawn style art direction hyped me up second 1 !
Leave a comment
Log in with itch.io to leave a comment.