it gets to the point were they die right after coming out :/
So, it needs some balancing
otherwise, nice game!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2509 | 2.867 | 2.867 |
Presentation | #2713 | 3.033 | 3.033 |
Overall | #3026 | 2.900 | 2.900 |
Creativity | #3738 | 2.800 | 2.800 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the units in tower defense
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
it gets to the point were they die right after coming out :/
So, it needs some balancing
otherwise, nice game!
Very nice game. we have very similar but very different takes ion the tower defense games. Nice art, fun game play, and a great idea! liked it very much GJ!
Nicely executed “tower offense” concept, the concept of having 3 different lanes is a great way to add a bit more depth as opposed to something like a traditional Bloons layout where there’s only a single lane. Seems like there is a lot of fun potential for strategies like using weaker units as cannon fodder to clear a safe path for more expensive units that can deal more damage to structures. However, I agree with others in the comments that some tooltips/descriptions for the different types of units would be a very welcome addition. That would make it a lot easier to players to strategize and plan their attack. I also enjoyed the presentation, it’s a lot of fun to hear the battlefield become a more and more chaotic soundscape as the constantly-spawning towers start to mow down your units.
There are lots of things we had to leave out because we were running out of time... For example the AI doesn't just build the towers, but like in any other Tower Defense game, it upgrades them as well... But we had no time for the visual representation of the upgrades...
Aaanyway, I added something that resembles statistics to the games page, so at least that can help... I hope :D
Fun to play but needs to have description and statistic to units to know what the differences between them.
Great work :D I really like the art in this game, because of its simplicity and nonobviousness. I kinda missed the tutorial at the beginning and wasn't sure where to click to spawn units and move camera, but quickly got the catch of that :D Good job!
Very challenging! I like the idea, but I also think it could be made more clear what the differences are between units.
Great style. I've seen a few of these games, and this one feels the most interesting, with a good amount of challenge. Great job!
It's been too long since I've seen a good stick figure art style! Great job!
I really enjoyed this. I didn't have the patience to beat it (i got very close) but it was still really fun. Once I figured out how to distract the towers with weaker units it was a blast. Great job overall!
I really love your art style, and dam I sticked to that game even if my goal is to play as much games as possible :D. I finished it after 3 failed attemps! So I guess it has the right amount of difficulty to make me feel the accomplishment of winning!
Cool idea, unfortunately I couldn't figure out how to move on after beating the first round — nevertheless, the game seems fun!
cool idea. i am not personally a fan of strategy games but i am sure others will like it.
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