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KHAGANATE - The Golden Horde's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1237 | 3.352 | 3.352 |
Presentation | #1452 | 3.593 | 3.593 |
Overall | #2508 | 3.093 | 3.093 |
Creativity | #4920 | 2.333 | 2.333 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a hack n slash game, but instead of being the hero and defeating the villain, you get to be the final boss and pummel everyone to death, Unfortunately this is not properly conveyed in the game because we did not have enough time to implement an intro sequence and cinematics, that would have otherwise cleared out a lot of questions about the plot of the game, thank you.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
Awesome result for 48 hours. It has lots of potential. I had fun with it. Great job!
Thank you so much for your kind words!
I wanted to make a fun experience, glad you enjoyed it!
Nice! It gave me a lot of "Kenshi but you're stronger" vibes :)
Thank you!
I just found out that my games style really looks like Kenshi xD
happy you liked it!
It's fun to mow down enemies, it's a shame the sounds are missing because I think they would take this game to another level. The aesthetic is awesome. Well done.
Thank you! while the sound department is often ignored, it truly makes or breaks a game.
I liked the general idea and your twist on it. I just wish there was also a way to implement mouse input, because it would make the running and attacking way easier to do (because I had to keep looking at the commands to remember were to press and aiming was a little tricky. Good work, overall :)
again I am so sorry for the bad controls, I really don't know why I even chose them like that xD
thank you for the kind words!
don't worry, at least it's good you're learning from the experience and I can garantee all the feedback will follow you to only make your games better (it's my first jam and I feel I'm learning so much with people's feedback and from making a game in less than 48 hours as well)
Fun game, it's very satisfying to send crowds of enemies flying into the air! The controls are a bit weird though, also adding a jump would add a lot to it in my opinion, I'd love to jump into a big crowd before setting off the special ability!
again I apologize for the bad controls, don't know why I chose them keyboard only, happy you enjoyed the game, jumping into a crowd of enemies is such a fun idea! it adds much needed mobility, I will surely take your feedback into consideration and further work on the game! thank you!
Cool fast paced game!
Happy you liked it! I wanted to make a fun and cool experience , many thanks!
I loved this, Simple yet effective. Needs works, but I think you all did a great job!
Thank you! I will surely work on improving the game!
Considering that this was started and finished in only the last day, this is an excellent game
Thank you so much!
I swear it was the longest day in my life xD
Good work man. You deserve a good rating
Although the game is enjoyable, it would be even more exciting if the villain had a more significant impact on the town by destroying or stealing something.
Additionally, the villain's abilities should be more satisfying, and the player should feel like a boss.
Nonetheless, the game has an appealing overall appearance of the Millennium MMOs.
Thanks! I originally had plans for a scenario like that but I could not implement it due to time constraints, hell I did not even make menus xD
but I will surely take your feedback into consideration and work on the game to reach its full potential really appreciate it!
Good old MMO vibe, nice animations. It sad that it is a bit unpolished, but seeing a 3d game in 48hrs jam is always nice. Controls scheme is weird but game tells you what to press to do special attacks which is nice.
Thank you!
sorry for the confusing controls, I totally forgot to fix them, with a bit more work this can be a great experience, I will surely work further on it, appreciate the kind words!
Very impressed that a 3D game can run this well in a browser. The animations and visuals are great.
Thank you so much! happy that you enjoyed it!
I made it a priority that the game can run well even with a large amount of enemies at the same time!
did I mention that the game build is 40mb only too? :)
Nice game good job!
Thank you so much!
your welcome!!
Well done. I was hooked on it for longer than expected because I though I had a bug but in the right way. The super destroy was not reloading at first and I though I had to kill a buch of knights to reload it. I had a beter feel of achivement. A happy accident for me ;)
Thank you and I'm glad you enjoyed the game!
surely there are hidden bugs for I did not really test it thoroughly, but as long as you had fun that's what matters!
I will surely try to fix everything as soon as possible, thank you!
If the controls were a little better, this would have better combat than most AAA games.
Oh my thank you so much!
Glad you enjoyed it! I chose the button mapping early in the development and did not find time to improve it unfortunately, I will surely fix it soon tho!
If you perhaps have any suggestions for a better control scheme please do tell me, I would really appreciate it! and thank you!
It would be cool if the player could map some of the attack keys (U, J and N) to the mouse. But I've just realised that if you play keyboard only, your button mapping is pretty good (I wouldn't be able to do it better).
The game looks great, nice animations and everything's synced up and works. Awkward control scheme
Thank you!
happy you liked it! again I am so sorry for the controls, I implemented them early in development and did not find time to make a better solution, I will surely fix them and concentrate on making a better playing experience next update, thank you!