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Timed Switch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2296 | 3.214 | 3.214 |
Enjoyment | #2678 | 2.810 | 2.810 |
Overall | #2725 | 3.000 | 3.000 |
Creativity | #3278 | 2.976 | 2.976 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player you control constantly changes, so the roles of statue and active are reversed.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
ngl, the switching mechanic was a little annoying, I would rather control it myself, still pretty interesting game concept, would love to see some more!
Pretty cool tho im not a fan of the switching mechanic, feels kinda like its working against you in certain situations forcing you to wait for the switch and whatnot anyway its sweet to finish the game👌👌
Intresting idea,I would love to seeit being made into a full game !
Thank you! I plan to work on the game for some more time, but currently I don't plan to turn it into a full game. But thanks for playing!
Nice idea for a game! It would be nice to be able to get a hint where some of the platforms are going to come up from so there is less guess and check, but it was fun nonetheless.
Good fun. Controls felt a little floaty and sensitive but I enjoyed my time.
Yeah, I actually assigned the velocity to the horizontal input, so lower FPS is bad.
Cool idea
Creative concept and really well executed!
While there were some places where I felt the game could be improved (e.g. indicators of where elevators will rise and what button they are linked to), I had fun playing the game
A fun concept and it is executed quite well! However you can get softlocked when one character goes through the door in a way that leaves the other player stranded. Being able to come back through the door in case you got stuck would be a good mechanic. Otherwise great game!
Thanks for playing and reviewing. You are right about the softlocking, but allowing players to return from the exit has its own problems. However, you can still press R to restart the level. Anyways, thanks for playing again and have a good day!
its funny that we had pretty much the same idea lol
Nice concept, i think all it needs is an indicator of where the platforms will rise from
Cool idea. I think I would've liked to see more of the puzzles utilize the timer mechanic in the swap a bit more.
Cool idea. I think I would've liked to see more of the puzzles utilize the timer mechanic in the swap a bit more.
Nice! I liked how the movement felt. Definitely a bit difficult but it feels good once you beat a level!
IKR? So so good.
So good.
Pretty good execution, but I think it barely fits the theme. This is more like role-switching.
This game have a very nice concept! Well found! However some parts are very frustrating, the game being too platform/execution based were it should be more on the reflection side. I think the most frustrating part is when you incidently enter the exit and then you need to restart all the levels become you missed one step were you need to be two.
However keep up the good work, there potential in here!
Very frustrating. Some people like such game s but I am not fan. Pretty cool execution of the mechanics I would just design puzzels differently but I am not experienced in that at all so don't take it too personally
This game did have its frustrating parts, but it was so cool !!!
I really like the concept! However, it does get a bit frustrating when you have one player left. I had one level that I couldn't progress since the one player was stuck at the bottom and couldn't jump up to the closest platform by himself. Otherwise, it's a really cool game!
Haha - that's intentional! You need both players!
Cool idea, I had a lot of fun playing through it. It was however a little frusterating in some parts. I feel like it would have been better to keep the levels more puzzle based than parkour based. Still a fun game though, great job!
You're right, I'm not the best at identifying the difference b/w puzzle and parkour, but I normally just plot levels whenever I feel like it, irrespective of the skills required. Thanks for playing anyways!