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Sprawl decay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1586 | 3.545 | 3.545 |
Enjoyment | #1857 | 3.114 | 3.114 |
Overall | #2132 | 3.212 | 3.212 |
Presentation | #2832 | 2.977 | 2.977 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the governer but instead of improving your town you need to destroy it
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I love the way the UI transitions in this game and the concept is pretty clever, who doesn’t want to destroy a town haha!
Nicely done! I loved the look of this game a lot! And it was a lot of fun to play. It was also a great take on the theme. Great game, great job!
I've never felt more fulfilled and happy to destroy the humankind! xD
I haven't had this much fun destroying all humans since playing Destroy All Humans! Haha
Awesome job! The concept is amazing and I love the strategy of decided which option to pick. Great work!
I did it! Killed all humans!
...
Does that make me a bad person? xDDDD
This game was recommended by a friend and he was right, I had a great time managing my humans to make them thrive just to destroy them all in the end! 😈
At first, I tried to kill them right away but I noticed that well... I was broke xD. So instead I focused on becoming wealthy in all aspects and then after this, I kill them. I won on the last day by the way so, it really was a close call!
Great job! 😁
Really cool idea, I like how you don't just blow everything up but you have to slowly kill and destroy everything instead. (Yk, so that there is more suffering!)
I enjoyed the style and presentation. It was a cool concept and the music and animation was really nice. :D
ok... so you dont simple blow things up, you try to maintain the possibility to do so... clever.
It took me a couple tries to figure it out, but I really like this. It's fun to try to balance the resources with the destruction.
Very fun entry, I really liked the balancing act of trying to manage resources while killing people. Great job!
Nice game!
Solid game!
Woah, this is addictive. There are a lot of elements you need to balance like the food/health/money as well as the time limit, and I had a great time playing. It took me a bit to get the hang of it but it's overall a very satisfying and well thought out game. Great work!
Really fun game and a unique concept. It was very satisfying to finally figure out the trick to destroying the town.
The instructions are clear enough, and the graphics is quite good. Really nice game!
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This is my rubric:
[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
==============
SPRAWL DECAY
[ + + + + - ] :: Enjoyment
I enjoyed finding the balance between helping and destroying humanity. When I figured out a strategy it was a bit of an "aha" moment for me; which is what I look for in a gaming experience.
That "aha" moment earned the 3 star rating I gave you.. I think I would have given it 1 or 2 more stars if there were more immersive elements, such as adding visual effects that happen for each card, or having a news blurb about what is happening due to building a casino/setting fire to the crops, etc.
Edit: I realize that I was being too strict on my rating. I give 3 stars to a complete and functional game. That "aha" moment is worthy of the 4th star. What I was complaining about here is more of a presentation issue.
[ + + + + + ] :: Creativity
I like the idea you went with, and the implementation of it. Not only did you reverse the role of governing the town, but you also gave context to the motive of eliminating people: Aliens.
I think that was a great approach, and that extra dimension is what earned the 4 stars.
I might have given it 5 stars if there were something more outstanding. Aliens are a bit of a trope; so what unique elements could you add? Maybe instead of being your classic aliens they are flower-people from neptune, or they are dog-people from the future.. something that stands out from the cliche.
All-in-all, good work on applying your ideas in a creative way!
Edit: What's more creative than aliens governing a town to simultaneously win favor and destroy humanity? I think I was asking for the wrong things when I wrote this review. Disregard everything I said. This is 5-star material right here. I really really like the idea and the implementation. I hope you build on this idea in the future! It could easily give birth to a full game series.
[ + + + - - ] :: Presentation
I wanted to give it 3 stars, because of how smooth a lot of the transitions were. The handling of the opening cutscene is probably what dropped the star for me. It just wasn't a seamless fit with the rest of the game (although I think having it was a cute touch). The chip-tune beat throughout the game was nice for focusing during gameplay, however there's nothing about the presentation that stands out as memorable or groundbreaking.
Perhaps a music theme would have helped here; as well as some of the effects that I mentioned in the "Enjoyment" section. Maybe having a blaze of fire during a crop burning, and/or people shouting, etc. Perhaps other effects or reactions like screen shakes, or background animations to go with the card effects.
Edit: You get the 3 stars. I think my complaint keeps it from the 4 star rating, but the presentation was solid, even if it was a bit clunky in the beginning. Why rate the game low because of a charming MS Paint cutscene?
Final Review:
--
Sprawl Decay is a worthy entry to the 48 hour GMTK game jam, with a creative twist on city management. It was fun to figure out how to simultaneously provide for, and destroy humanity.
Confirming reviews. Gave you 3 more stars. Explanations in original post. Also giving you a follow. Looking forward to what you do in the future!
Simulation games are usually not my go-tos yet I really liked what you did. Pretty well-balanced.
I think this is my favorite game that I’ve seen so far! The gameplay is engaging, and the cards feel very well balanced between the three statistics that you’re trying to maintain. It took me a few tries to get a win, which felt like the perfect difficulty curve.
I also really appreciate the UI design, and the general smoothness of interactions :)
fits well into the theme