Pretty funny take on the theme. Playing the often forgotten but vital piece of dirt present in almost every game. Nice amount of levels, did feel like it sometimes had me speedrunning just to not let my guy die. The controls feel nice.
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Fed Up Dirt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #572 | 3.947 | 3.947 |
Overall | #848 | 3.686 | 3.686 |
Presentation | #877 | 3.879 | 3.879 |
Enjoyment | #1554 | 3.232 | 3.232 |
Ranked from 207 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A dirt on the level comes to life and helps the character to pass the level.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I love the expressions and the trees moving in the background. Game play is a bit hard though.
Easy to understand and great presentation, but very frustrating due to how long it takes to turn into the obstacle form. Dropped at level 3 :/
I love the idea and the visuals are amazing, the sounds effects and the level design are great as well. My only minor gripe is that turning into a block takes quite long and it can be frustrating when you are about to change form and the player runs into the spikes. Well done and good luck in the jam!
Great game! I really wish there was a button to place yourself quicker, it gets really frustrating without that. Other than that, well done!
nice game....I did something similar with faster pace and multiple characters but you have it much more polished I guess....
Slow transforming was the biggest problem in the game - but you can change that after jam easily :)
I like it, great job!
Lots of people did some variation on "platformer but you're the camera/platforms/etc.", but this is definitely one of the better versions of that that I've seen! A lot of comments are complaining about the timing-based transformation, but I actually think it was a neat choice that made the game more challenging and gave the game a stronger sense of urgency. One quality-of-life thing that I think would've helped the game feel a lot less frustrating though is the addition of a restart button, since often times you realize that you aren't able to reach where you need to in time but still have to wait for the player to die before you can try again.
I enjoyed it mostly but found myself getting frustrated when waiting for the block to solidify. I wish there was a button instead to do that. Cool concept tho
The game concept is the reverse of my game lol. it was fun to play
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